MichaeI_Weki

China
On FACEIT since 2023 291 matches tracked 86 matches in 30 days
ELO ▲ 132
2,044
30-day peak: 2,134
Rank NA ▲ 607 places
#7,183
China #189 in China
30 days · prev. #7,790 · best #4,670
Last updated:

How does MichaeI_Weki play?

Rating 1.12 (from 240 matches) K/R 0.78 ADR 80.2 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 240 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 13%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 2.7
Knife kills 3 in 291 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 47x 4K, 2 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.35, ADR +7.3, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −93

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
100 matches · 49% win rate
On Mirage −57 ELO
93 matches · 39% win rate
On Saturdays +61 ELO, win rate 38%

MichaeI_Weki loses the most ELO on Dust 2: −92 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.29 · Ancient
  3. Longest win streak: 6 wins in a row · Cache
  4. Most kills in a match: 39 · Anubis

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
49% better than 40%
0.83 better than 86%
85.6 better than 72%
1.19 better than 89%
61% of 314 duels better than 93%
41% of 73 situations better than 60%
Mirage93
39% better than 10%
0.74 right on the average
77.0 better than 30%
1.06 better than 62%
63% of 264 duels better than 96%
22% of 55 situations better than 12%
Ancient60
55% better than 62%
0.71 better than 32%
73.5 better than 13%
1.04 better than 55%
50% of 159 duels better than 44%
37% of 30 situations better than 45%
Anubis18
50% better than 43%
0.77 better than 63%
79.2 better than 40%
1.07 better than 62%
43% of 42 duels better than 11%
25% of 8 situations better than 21%
Cache8
63% -
1.03 -
96.5 -
1.46-
66% of 32 duels -
10% of 10 situations -
Inferno6
83% -
0.75 -
80.3 -
1.33-
38% of 13 duels -
67% of 3 situations -
Nuke5
40% -
0.73 -
77.1 -
1.07-
45% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MichaeI_Weki plays

Across 291 matches MichaeI_Weki averages K/R 0.78 and ADR 80.2; the rating across the 240 rated matches is 1.12. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 42% headshots. The strongest map is Ancient with a 55% win rate in 60 matches. In 112 of 240 matches the rating was 1.10 or higher (47%), in 70 it was below 0.90. In 239 matches with detailed stats: 47 4Ks and 2 aces. Best month by rating: November 2026 at 1.18. MichaeI_Weki loses the most ELO on Dust 2 (−92 ELO, win rate 49%). Things go best on Ancient (+115 ELO, win rate 55%). Match no. 2 of the day goes best: 54% win rate, −14 ELO. Improved over the last three months: K/R +0.08, Rating +0.35, ADR +7.3, Win rate +7 pp. Got weaker: Headshots −3 pp, ELO −93. Last 30 days: 86 matches, win rate 51%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.