MiR-_

Tajikistan
On FACEIT since 2022 331 matches tracked 150 matches in 30 days
ELO ▲ 221
2,157
30-day peak: 2,235
Rank EU
#163,234
Tajikistan #378 in Tajikistan
Last updated:

How does MiR-_ play?

Rating 0.96 (from 310 matches) K/R 0.70 ADR 78.3 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 310 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (287 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 3.3
Zeus kills3 in 331 matches
Knife kills 9 in 331 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 12%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 46x 4K, 2 aces in 287 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +233
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 77.6
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: June 2026 with 0.74. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
80 matches · 51% win rate
On Ancient −44 ELO
46 matches · 52% win rate
On Tuesdays −25 ELO, win rate 41%

MiR-_ loses the most ELO on Dust 2: −120 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.49 · Inferno
  4. Longest win streak: 5 wins in a row · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
53% better than 57%
0.66 better than 16%
74.5 better than 20%
0.92 better than 16%
49% of 487 duels better than 39%
43% of 61 situations better than 65%
Dust 280
51% better than 47%
0.74 right on the average
83.1 better than 63%
1.01 better than 44%
55% of 425 duels better than 72%
44% of 52 situations better than 68%
Ancient46
52% better than 52%
0.69 better than 24%
76.8 better than 25%
0.96 better than 26%
49% of 171 duels better than 37%
35% of 26 situations better than 44%
Anubis37
35% better than 7%
0.69 better than 24%
81.1 better than 53%
0.91 better than 12%
51% of 188 duels right on the average
28% of 25 situations better than 26%
Nuke27
37% better than 6%
0.66 better than 12%
74.6 better than 19%
0.93 better than 13%
47% of 144 duels better than 22%
50% of 16 situations better than 76%
Inferno22
50% better than 40%
0.76 better than 65%
82.7 better than 62%
1.01 better than 38%
50% of 118 duels better than 34%
50% of 8 situations better than 76%
Cache8
63% -
0.74 -
82.7 -
1.03-
46% of 52 duels -
0% of 3 situations -
Overpass5
20% -
0.69 -
70.1 -
0.94-
44% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MiR-_ plays

Across 331 matches MiR-_ averages K/R 0.70 and ADR 78.3; the rating across the 310 rated matches is 0.96. Biggest strength: Headshot rate at 54%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Mirage with a 53% win rate in 106 matches. In 95 of 310 matches the rating was 1.10 or higher (31%), in 138 it was below 0.90. In 287 matches with detailed stats: 46 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. MiR-_ loses the most ELO on Dust 2 (−120 ELO, win rate 51%). Things go best in match 3 of the day (+79 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +79 ELO. Improved over the last three months: ELO +233. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 77.6. Last 30 days: 150 matches, win rate 48%, net ELO −166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.