MiG0

Poland
On FACEIT since 2017 109 matches tracked 55 matches in 30 days
Last updated:

How does MiG0 play?

Rating 1.07 K/R 0.75 ADR 85.3 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 109 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 2%−9 pp better than 13%
K/D 1.11+0.07 better than 74%
Pistol kills per match 2.8
Knife kills 1 in 109 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.2 pp better than 76%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 14x 4K, 2 aces in 101 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 95%
Utility damage per round 6.2+2.1 better than 89%
Enemies flashed per round 0.46+0.16 better than 87%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.89.

Patterns

From the last 109 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −10 ELO
26 matches · 62% wins

MiG0 loses the most ELO on Mirage: −10 ELO, 62% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.96 · Ancient

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
62% better than 85%
0.80 better than 75%
87.0 better than 78%
1.14 better than 80%
49% of 108 duels better than 34%
56% of 18 situations better than 91%
Dust 223
61% better than 79%
0.77 better than 62%
87.3 better than 79%
1.09 better than 66%
47% of 94 duels better than 26%
37% of 19 situations better than 47%
Cache19
63% -
0.79 -
87.8 -
1.11-
54% of 69 duels -
40% of 15 situations -
Anubis17
59% better than 71%
0.71 better than 33%
83.1 better than 62%
1.01 better than 39%
53% of 76 duels better than 56%
64% of 11 situations better than 95%
Ancient11
73% -
0.69 -
82.4 -
1.00-
39% of 36 duels -
60% of 5 situations -
Nuke9
44% -
0.70 -
79.9 -
0.99-
48% of 42 duels -
25% of 8 situations -
Inferno3
67% -
0.75 -
80.8 -
1.10-
67% of 15 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MiG0 plays

Across 109 matches MiG0 averages K/R 0.75, ADR 85.3 and a rating of 1.07. Biggest strength: Utility with impact at 44%. That is better than 95% of players on level 10. On average 17.0 kills per match, 48% of them headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 50 of 109 matches the rating was 1.10 or higher (46%), in 33 it was below 0.90. In 101 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.20. MiG0 loses the most ELO on Mirage (−10 ELO, win rate 62%). Things go best in match 2 of the day (−2 ELO, win rate 75%). Last 30 days: 55 matches, win rate 58%, ELO balance −32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.