Mezix

Spain
On FACEIT since 2017 366 matches tracked 67 matches in 30 days
ELO ▼ 236
2,868
30-day peak: 3,127
Rank EU ▼ 10,391 places
#14,619
Spain #122 in Spain
30 days · prev. #4,228 · best #4,228
Last updated:

How does Mezix play?

Rating 1.04 K/R 0.73 ADR 79.5 from 366 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 366 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.07+0.03 · Ø 1.04 better than 51%
Pistol kills per match 2.9
Knife kills 6 in 366 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 43x 4K, 1 ace in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +216
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 78.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −153 ELO
126 matches · 53% win rate
Between 6:00 and 12:00 −22 ELO, win rate 42%
On Wednesdays −198 ELO, win rate 46%

Mezix loses the most ELO on Mirage: −153 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient
  4. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
53% right on the average
0.73 better than 38%
78.2 better than 31%
1.04 better than 45%
50% of 348 duels better than 37%
40% of 93 situations better than 55%
Ancient80
50% better than 37%
0.74 better than 42%
80.9 better than 42%
1.04 better than 46%
53% of 244 duels better than 55%
36% of 58 situations better than 43%
Anubis53
49% better than 33%
0.71 better than 29%
78.6 better than 33%
1.00 better than 31%
46% of 166 duels better than 18%
29% of 34 situations better than 25%
Nuke53
47% better than 21%
0.75 better than 39%
80.0 better than 36%
1.06 better than 41%
60% of 115 duels better than 83%
38% of 42 situations better than 45%
Cache28
57% better than 48%
0.75 better than 36%
81.5 better than 36%
1.09 better than 46%
53% of 88 duels better than 44%
29% of 17 situations better than 23%
Dust 219
47% better than 26%
0.75 right on the average
82.5 better than 53%
1.07 better than 53%
56% of 45 duels better than 71%
40% of 10 situations better than 55%
Vertigo4
25% -
0.76 -
85.7 -
1.08-
53% of 17 duels -
0% of 2 situations -
Inferno3
33% -
0.61 -
65.1 -
0.81-
60% of 5 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mezix plays

Across 366 matches Mezix averages K/R 0.73, ADR 79.5 and a rating of 1.04. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Cache with a 57% win rate in 28 matches. In 148 of 366 matches the rating was 1.10 or higher (40%), in 124 it was below 0.90. In 314 matches with detailed stats: 43 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. Mezix loses the most ELO on Mirage (−153 ELO, win rate 53%). Things go best on Anubis (+66 ELO, win rate 49%). From match no. 5 of the day on, things go best: 57% win rate, +43 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +216. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 78.2. Last 30 days: 67 matches, win rate 42%, net ELO −127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.