Meyr1na

Bosnia & Herzegovina
On FACEIT since 2017 300 matches tracked 103 matches in 30 days
ELO ▲ 61
2,316
30-day peak: 2,464
Rank EU
#98,331
Bosnia & Herzegovina #334 in Bosnia & Herzegovina
Last updated:

How does Meyr1na play?

Rating 0.95 K/R 0.69 ADR 79.1 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 300 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 23% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 0.94−0.10 · Ø 1.04 better than 15%
Pistol kills per match 2.7
Knife kills 1 in 300 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.5%).

2K rounds 11.7%−1.8 pp · Ø 13.5% better than 10%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 39%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 28x 4K, 6 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 49%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +259
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 79.7, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −87 ELO
71 matches · 38% win rate
On Ancient −50 ELO
83 matches · 60% win rate
Between 12:00 and 18:00 −113 ELO, win rate 41%
On Thursdays −77 ELO, win rate 39%

Meyr1na loses the most ELO on Dust 2: −87 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.67 · Ancient
  4. Most kills in a match: 39 · Overpass

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient83
60% better than 75%
0.74 better than 44%
85.0 better than 65%
1.01 better than 39%
48% of 449 duels better than 27%
42% of 38 situations better than 56%
Dust 271
38% better than 9%
0.67 better than 17%
75.6 better than 22%
0.91 better than 10%
38% of 274 duels better than 3%
40% of 43 situations better than 55%
Anubis61
43% better than 20%
0.70 better than 28%
81.4 better than 49%
0.97 better than 25%
47% of 202 duels better than 24%
43% of 42 situations better than 62%
Mirage36
50% better than 42%
0.66 better than 14%
72.0 better than 10%
0.92 better than 14%
45% of 146 duels better than 17%
31% of 29 situations better than 29%
Nuke24
46% better than 19%
0.70 better than 32%
81.9 better than 52%
0.97 better than 31%
37% of 104 duels better than 3%
43% of 14 situations better than 61%
Inferno18
61% better than 70%
0.64 better than 7%
74.6 better than 12%
0.90 better than 6%
42% of 97 duels better than 10%
27% of 11 situations better than 22%
Cache5
20% -
0.44 -
57.7 -
0.59-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Meyr1na plays

Across 300 matches Meyr1na averages K/R 0.69, ADR 79.1 and a rating of 0.95. Biggest strength: Utility damage per round at 6.5, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 77 of 300 matches the rating was 1.10 or higher (26%), in 134 it was below 0.90. In 235 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: September 2026 at 0.98. Meyr1na loses the most ELO on Dust 2 (−87 ELO, win rate 38%). Things go best in match 2 of the day (−50 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, −50 ELO. Improved over the last three months: Headshots +2 pp, ELO +259. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 79.7, Win rate at 49%. Last 30 days: 103 matches, win rate 49%, net ELO −127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.