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Metric666

Finland
231 matches tracked
Last updated:

How does Metric666 play?

Rating 1.02 K/R 0.75 ADR 83.2 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 231 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 25%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.99−0.03 · Ø 1.02 better than 40%
Pistol kills per match 2.5
Knife kills 1 in 231 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 60%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 66%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 4 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.12, Rating +0.21, ADR +11.1, Win rate +4 pp, ELO +178
= Stayed the same
Headshots at 44%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.83 (at the start 0.71). Clearly above the average (0.73).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −51 ELO
36 matches · 64% win rate
On Anubis −26 ELO
35 matches · 51% win rate
On Saturdays −53 ELO, win rate 47%

Metric666 loses the most ELO on Nuke: −51 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Nuke
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
59% better than 79%
0.75 better than 57%
83.6 better than 66%
1.01 better than 47%
50% of 272 duels better than 45%
27% of 15 situations better than 21%
Ancient49
47% better than 37%
0.70 better than 31%
81.1 better than 51%
0.94 better than 24%
47% of 264 duels better than 27%
50% of 20 situations better than 76%
Nuke36
64% better than 75%
0.78 better than 68%
86.6 better than 77%
1.08 better than 65%
58% of 231 duels better than 78%
56% of 18 situations better than 85%
Anubis35
51% better than 51%
0.77 better than 67%
85.3 better than 71%
1.04 better than 56%
49% of 182 duels better than 39%
27% of 15 situations better than 24%
Dust 220
55% better than 63%
0.73 right on the average
80.5 better than 50%
0.99 better than 38%
42% of 73 duels better than 10%
38% of 8 situations right on the average
Inferno19
47% better than 32%
0.70 better than 30%
76.5 better than 25%
0.98 better than 29%
52% of 112 duels right on the average
33% of 6 situations better than 40%
Cache17
53% right on the average
0.87 better than 89%
92.9 better than 89%
1.23 better than 89%
62% of 82 duels better than 92%
55% of 11 situations better than 80%
Vertigo4
50% -
0.41 -
49.6 -
0.54-
29% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Metric666 plays

Across 231 matches Metric666 averages K/R 0.75, ADR 83.2 and a rating of 1.02. Biggest strength: Rounds with first kill at 12%, better than 75% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 17% of level 9 players. Averages 16.3 kills per match with 44% headshots. The strongest map is Nuke with a 64% win rate in 36 matches. In 83 of 231 matches the rating was 1.10 or higher (36%), in 94 it was below 0.90. In 147 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: September 2026 at 1.16. Metric666 loses the most ELO on Nuke (−51 ELO, win rate 64%). Things go best on Mirage (+77 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, −7 ELO. Improved over the last three months: K/R +0.12, Rating +0.21, ADR +11.1, Win rate +4 pp, ELO +178. Unchanged in recent months: Headshots at 44%. Last 30 days: 1 matches, win rate 100%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.