Metiii

Hungary
On FACEIT since 2019 105 matches tracked
Last updated:

How does Metiii play?

Rating 0.99 (from 55 matches) K/R 0.71 ADR 78.6 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 55 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 7% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 33%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.97−0.05 · Ø 1.02 better than 31%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 71%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 4x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 7.3+3.0 · Ø 4.3 better than 96%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 91%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
Whether Metiii is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 10 matches from the last 3 months and 50 before.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.78.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
37 matches · 32% win rate
On Dust 2 −1 ELO
44 matches · 50% win rate

Metiii loses the most ELO in match 1 of the day: −24 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.05 · Ancient
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
50% better than 45%
0.73 right on the average
79.5 better than 46%
1.02 right on the average
57% of 76 duels better than 81%
29% of 14 situations better than 24%
Ancient20
45% better than 29%
0.77 better than 67%
81.6 better than 56%
1.11-
56% of 25 duels better than 77%
40% of 10 situations better than 56%
Mirage15
33% better than 5%
0.66 better than 15%
79.2 better than 42%
0.77-
52% of 29 duels better than 56%
0% of 2 situations better than 1%
Inferno9
44% -
0.63 -
74.3 -
0.78-
33% of 18 duels -
0% of 3 situations -
Anubis7
29% -
0.66 -
72.3 -
0.97-
50% of 10 duels -
80% of 5 situations -
Cache7
71% -
0.72 -
78.9 -
1.06-
40% of 15 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Metiii plays

Across 105 matches Metiii averages K/R 0.71 and ADR 78.6; the rating across the 55 rated matches is 0.99. Biggest strength: Utility damage per round at 7.3, better than 96% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 15.5 kills per match with 45% headshots. The strongest map is Dust 2 with a 50% win rate in 44 matches. In 17 of 55 matches the rating was 1.10 or higher (31%), in 23 it was below 0.90. In 54 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. Metiii loses the most ELO in match 1 of the day (−24 ELO, win rate 32%). Things go best on Ancient (+29 ELO, win rate 45%). Match no. 2 of the day goes best: 55% win rate, −3 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.