Messi_mental

Finland
On FACEIT since 2025 369 matches tracked 104 matches in 30 days
Last updated:

How does Messi_mental play?

Rating 1.00 K/R 0.75 ADR 82.8 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 369 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 16%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 0.97−0.05 · Ø 1.02 better than 34%
Pistol kills per match 2.4
Knife kills 7 in 369 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.0%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 60%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 62%
MVPs per match 2.2−0.1 · Ø 2.3 better than 45%
4Ks and aces 61x 4K, 6 aces in 300 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 4%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 8%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +459
= Stayed the same
K/R at 0.74, Rating at 1.00, ADR at 82.8, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.56
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.73).

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −118 ELO
37 matches · 46% win rate
On Ancient −21 ELO
60 matches · 52% win rate
On Fridays −113 ELO, win rate 45%

Messi_mental loses the most ELO in match 4 of the day: −118 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 2.36 · Anubis

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
51% better than 54%
0.76 better than 66%
85.5 better than 78%
1.02 better than 53%
50% of 764 duels right on the average
47% of 58 situations better than 77%
Dust 285
52% better than 53%
0.72 better than 46%
80.2 better than 52%
0.97 better than 34%
48% of 482 duels better than 35%
40% of 42 situations better than 55%
Anubis70
56% better than 66%
0.80 better than 84%
85.7 better than 79%
1.10 better than 80%
53% of 372 duels better than 64%
36% of 39 situations better than 45%
Ancient60
52% right on the average
0.76 better than 66%
83.9 better than 70%
1.00 better than 46%
50% of 350 duels better than 45%
28% of 25 situations better than 24%
Cache13
46% -
0.70 -
78.4 -
0.90-
46% of 84 duels -
50% of 4 situations -
Inferno12
50% -
0.65 -
71.6 -
0.87-
45% of 75 duels -
33% of 3 situations -
Nuke10
40% -
0.57 -
66.9 -
0.73-
39% of 54 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Messi_mental plays

Across 369 matches Messi_mental averages K/R 0.75, ADR 82.8 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 9 players. Averages 16.3 kills per match with 42% headshots. The strongest map is Anubis with a 56% win rate in 70 matches. In 140 of 369 matches the rating was 1.10 or higher (38%), in 151 it was below 0.90. In 300 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: October 2026 at 1.04. Messi_mental loses the most ELO in match 4 of the day (−118 ELO, win rate 46%). Things go best on Dust 2 (+119 ELO, win rate 52%). Match no. 1 of the day goes best: 65% win rate, −4 ELO. Improved over the last three months: Headshots +4 pp, ELO +459. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 82.8, Win rate at 52%. Last 30 days: 104 matches, win rate 53%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.