Mertque

Turkey
On FACEIT since 2016 157 matches tracked 55 matches in 30 days
ELO ▲ 56
2,236
30-day peak: 2,236
Rank EU
#126,301
Turkey #3,285 in Turkey
Last updated:

How does Mertque play?

Rating 1.13 K/R 0.82 ADR 90.2 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 157 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 7% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 52%+1 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 14%+2 pp · Ø 12% better than 71%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.1
Knife kills 1 in 157 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 63%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 57x 4K, 2 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 27%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +58
= Stayed the same
Rating at 1.12
▼ Got worse
K/R −0.05, ADR −5.0, Headshots −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: July 2026 with 0.93. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −33 ELO
28 matches · 54% win rate
On Dust 2 −8 ELO
51 matches · 51% win rate

Mertque loses the most ELO on Ancient: −33 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 37 · Inferno
  3. Longest win streak: 5 wins in a row · Ancient
  4. Highest rating in a match: 2.35 · Inferno

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
51% better than 51%
0.83 better than 85%
91.0 better than 87%
1.14 better than 79%
50% of 338 duels better than 41%
25% of 20 situations better than 17%
Inferno42
64% better than 79%
0.87 better than 90%
95.7 better than 93%
1.23 better than 89%
59% of 256 duels better than 78%
52% of 23 situations better than 79%
Ancient28
54% better than 59%
0.79 better than 71%
86.3 better than 71%
1.05 better than 57%
52% of 156 duels better than 53%
71% of 7 situations better than 97%
Cache22
45% -
0.78 -
87.2 -
1.06-
48% of 119 duels -
50% of 4 situations -
Anubis7
43% -
0.85 -
88.4 -
1.18-
48% of 64 duels -
50% of 6 situations -
Mirage6
67% -
0.72 -
81.0 -
1.05-
53% of 36 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mertque plays

Across 157 matches Mertque averages K/R 0.82, ADR 90.2 and a rating of 1.13. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 46% headshots. The strongest map is Inferno with a 64% win rate in 42 matches. In 79 of 157 matches the rating was 1.10 or higher (50%), in 38 it was below 0.90. In 150 matches with detailed stats: 57 4Ks and 2 aces. Best month by rating: July 2026 at 1.25. Mertque loses the most ELO on Ancient (−33 ELO, win rate 54%). Things go best on Inferno (+54 ELO, win rate 64%). Improved over the last three months: Win rate +4 pp, ELO +58. Got weaker: K/R −0.05, ADR −5.0, Headshots −7 pp. Unchanged in recent months: Rating at 1.12. Last 30 days: 55 matches, win rate 55%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.