Merlocck

Argentina
131 matches tracked
Last updated:

How does Merlocck play?

Rating 0.85 K/R 0.58 ADR 65.2 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 131 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 4

Compared with 975 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 44%−6 pp · Ø 50% better than 18%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 17%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (0.98).

Headshot rate 42%−1 pp · Ø 43% better than 46%
AWP share of kills 0%−12 pp · Ø 12% better than 2%
K/D 0.84−0.14 · Ø 0.98 better than 14%
Pistol kills per match 2.0
Knife kills 4 in 131 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.9%).

2K rounds 10.4%−2.3 pp · Ø 12.7% better than 8%
3K rounds 2.3%−1.6 pp · Ø 3.9% better than 6%
MVPs per match 1.7−0.5 · Ø 2.2 better than 13%
4Ks and aces 9x 4K, 0 aces in 100 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 41%+7 pp · Ø 34% better than 87%
Utility damage per round 5.3+1.6 · Ø 3.7 better than 82%
Enemies flashed per round 0.24+0.01 · Ø 0.23 better than 55%
Deaths per round 69%−4 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.08, Rating +0.12, ADR +8.6, ELO +148
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −8 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: September 2026 with 0.64. Last 3 months: 0.64 (at the start 0.56). Clearly below the average (0.71).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −117 ELO
23 matches · 39% win rate
On Saturdays +16 ELO, win rate 48%

Merlocck loses the most ELO on Cache: −117 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Nuke
  2. Most kills in a match: 29 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 76%
0.57 better than 6%
64.1 better than 5%
0.83 better than 12%
41% of 167 duels better than 15%
36% of 33 situations better than 46%
Cache23
39% -
0.51 -
57.6 -
0.74-
40% of 50 duels -
35% of 34 situations -
Anubis15
53% better than 64%
0.62 better than 13%
67.1 better than 6%
0.91 better than 28%
36% of 45 duels better than 3%
67% of 9 situations better than 98%
Ancient14
57% -
0.61 -
70.7 -
0.89-
41% of 51 duels -
6% of 16 situations -
Vertigo8
50% -
0.59 -
65.4 -
0.82-
33% of 15 duels -
17% of 6 situations -
Inferno6
67% -
0.72 -
73.0 -
0.98-
59% of 17 duels -
50% of 2 situations -
Dust 24
75% -
0.67 -
77.1 -
1.00-
56% of 16 duels -
0% of 1 situations -
Nuke4
75% -
0.68 -
72.4 -
1.11-
29% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Merlocck plays

Across 131 matches Merlocck averages K/R 0.58, ADR 65.2 and a rating of 0.85. Biggest strength: Deaths per round at just 69% (lower is better), better than 92% of level 4 players. Most room to improve: Damage per round (ADR) at 65.2, better than only 2% of level 4 players. Averages 12.8 kills per match with 42% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 28 of 131 matches the rating was 1.10 or higher (21%), in 80 it was below 0.90. In 100 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. Merlocck loses the most ELO on Cache (−117 ELO, win rate 39%). Things go best in match 3 of the day (+97 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +97 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +8.6, ELO +148. Got weaker: Headshots −5 pp, Win rate −8 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.