Meriodasugg

Russia
On FACEIT since 2021 198 matches tracked
Last updated:

How does Meriodasugg play?

Rating 1.00 K/R 0.71 ADR 78.1 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 198 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 28%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 12%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.01−0.04 · Ø 1.05 better than 30%
Pistol kills per match 2.3
Knife kills 2 in 198 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 48%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 18x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 88%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +127
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 78.1, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.75).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −129 ELO
28 matches · 46% win rate
On Dust 2 −87 ELO
49 matches · 45% win rate
Between 6:00 and 12:00 −10 ELO, win rate 46%

Meriodasugg loses the most ELO on Mirage: −129 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 43 · Cache
  4. Recorded match no. 100 · Cache

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
45% better than 20%
0.74 better than 43%
79.9 better than 40%
1.04 better than 42%
48% of 162 duels better than 27%
29% of 41 situations better than 23%
Anubis38
63% better than 78%
0.71 better than 30%
81.3 better than 49%
1.01 better than 35%
46% of 145 duels better than 18%
38% of 26 situations right on the average
Nuke36
53% better than 39%
0.70 better than 21%
74.3 better than 14%
0.96 better than 16%
50% of 139 duels better than 32%
26% of 23 situations better than 20%
Mirage28
46% better than 20%
0.62 better than 4%
70.7 better than 6%
0.88 better than 4%
43% of 113 duels better than 8%
29% of 21 situations better than 21%
Cache18
72% better than 91%
0.77 better than 44%
84.1 better than 47%
1.11 right on the average
56% of 79 duels better than 62%
38% of 21 situations better than 44%
Inferno15
73% better than 90%
0.70 better than 17%
80.9 better than 32%
0.99 better than 15%
56% of 54 duels better than 54%
40% of 10 situations right on the average
Ancient12
42% -
0.67 -
73.4 -
0.94-
40% of 43 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Meriodasugg plays

Across 198 matches Meriodasugg averages K/R 0.71, ADR 78.1 and a rating of 1.00. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 44% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 64 of 198 matches the rating was 1.10 or higher (32%), in 84 it was below 0.90. In 138 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. Meriodasugg loses the most ELO on Mirage (−129 ELO, win rate 46%). Things go best on Anubis (+124 ELO, win rate 63%). Match no. 4 of the day goes best: 67% win rate, +10 ELO. Improved over the last three months: Headshots +2 pp, ELO +127. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 78.1, Win rate at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.