Merc0ry

China
On FACEIT since 2023 233 matches tracked 44 matches in 30 days
ELO
2,138
Peak across recorded matches: 2,262
Rank NA ▼ 912 places
#5,399
China #149 in China
30 days · prev. #4,487 · best #3,360
Last updated:

How does Merc0ry play?

Rating 1.17 K/R 0.83 ADR 86.7 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 233 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 3.1
Knife kills 1 in 233 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 45x 4K, 4 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 43%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 14%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +439
= Stayed the same
Win rate at 46%
▼ Got worse
K/R −0.07, Rating −0.07, ADR −6.4, Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: July 2026 with 0.91. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −28 ELO
33 matches · 36% win rate
On Mirage −11 ELO
87 matches · 53% win rate
On Mondays −14 ELO, win rate 33%

Merc0ry loses the most ELO on Inferno: −28 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Most kills in a match: 39 · Ancient
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 5 wins in a row · Anubis
  5. Highest rating in a match: 2.63 · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
53% better than 59%
0.88 better than 94%
91.0 better than 89%
1.25 better than 95%
64% of 411 duels better than 97%
41% of 41 situations better than 59%
Ancient44
50% better than 46%
0.79 better than 72%
84.1 better than 64%
1.13 better than 81%
56% of 199 duels better than 76%
40% of 30 situations better than 55%
Inferno33
36% better than 7%
0.76 better than 61%
83.9 better than 60%
1.10 better than 69%
55% of 108 duels better than 66%
20% of 20 situations better than 12%
Dust 229
34% better than 5%
0.79 better than 75%
83.7 better than 67%
1.09 better than 68%
53% of 126 duels better than 63%
23% of 22 situations better than 15%
Anubis28
46% better than 32%
0.84 better than 90%
87.0 better than 79%
1.19 better than 91%
56% of 99 duels better than 77%
29% of 17 situations better than 28%
Cache7
43% -
0.73 -
75.3 -
0.99-
59% of 29 duels -
33% of 3 situations -
Nuke5
60% -
0.87 -
87.3 -
1.18-
73% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Merc0ry plays

Across 233 matches Merc0ry averages K/R 0.83, ADR 86.7 and a rating of 1.17. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 41% headshots. The strongest map is Mirage with a 53% win rate in 87 matches. In 123 of 233 matches the rating was 1.10 or higher (53%), in 58 it was below 0.90. In 184 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: July 2026 at 1.27. Merc0ry loses the most ELO on Inferno (−28 ELO, win rate 36%). Improved over the last three months: ELO +439. Got weaker: K/R −0.07, Rating −0.07, ADR −6.4, Headshots −5 pp. Unchanged in recent months: Win rate at 46%. Last 30 days: 44 matches, win rate 39%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.