Merabsonnn

Georgia
On FACEIT since 2017 222 matches tracked 84 matches in 30 days
Last updated:

How does Merabsonnn play?

Rating 1.18 K/R 0.85 ADR 92.0 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 222 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 8%−4 pp · Ø 12% better than 43%
K/D 1.18+0.15 · Ø 1.03 better than 87%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 61x 4K, 10 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 61%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Merabsonnn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 222 matches, all from the last 3 months.

Kills per round (K/R)

0.84
SepOctNov

Best month: September 2026 with 0.88.

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
55 matches · 62% win rate
On Inferno −25 ELO
21 matches · 38% win rate
Between 18:00 and 24:00 −50 ELO, win rate 49%
On Tuesdays −94 ELO, win rate 47%

Merabsonnn loses the most ELO on Dust 2: −51 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
62% better than 84%
0.88 better than 93%
91.6 better than 89%
1.24 better than 93%
54% of 263 duels better than 64%
47% of 36 situations better than 76%
Mirage55
51% better than 47%
0.81 better than 77%
88.6 better than 82%
1.11 better than 72%
54% of 268 duels better than 63%
44% of 25 situations better than 65%
Ancient38
55% better than 61%
0.83 better than 84%
91.0 better than 88%
1.09 better than 68%
51% of 220 duels better than 46%
33% of 15 situations better than 39%
Anubis31
71% better than 95%
0.97 better than 99%
104.4 better than 99%
1.35 better than 99%
63% of 145 duels better than 96%
26% of 31 situations better than 22%
Inferno21
38% better than 7%
0.77 better than 55%
85.8 better than 65%
1.05 better than 43%
53% of 89 duels better than 45%
15% of 13 situations better than 8%
Nuke11
18% -
0.88 -
88.4 -
1.19-
61% of 28 duels -
17% of 12 situations -
Cache9
67% -
0.85 -
96.0 -
1.23-
61% of 49 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Merabsonnn plays

Across 222 matches Merabsonnn averages K/R 0.85, ADR 92.0 and a rating of 1.18. Biggest strength: Damage per round (ADR) at 92.0, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 56% headshots. The strongest map is Anubis with a 71% win rate in 31 matches. In 134 of 222 matches the rating was 1.10 or higher (60%), in 49 it was below 0.90. In 222 matches with detailed stats: 61 4Ks and 10 aces. Best month by rating: September 2026 at 1.21. Merabsonnn loses the most ELO on Dust 2 (−51 ELO, win rate 62%). Things go best on Anubis (+20 ELO, win rate 71%). Match no. 2 of the day goes best: 60% win rate. Last 30 days: 84 matches, win rate 51%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.