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MeraBeleaua

Papua New Guinea
On FACEIT since 2019 148 matches tracked 56 matches in 30 days
ELO ▲ 16
2,345
30-day peak: 2,362
Rank EU
#94,326
Papua New Guinea #65 in Papua New Guinea
Last updated:

How does MeraBeleaua play?

Rating 1.18 K/R 0.85 ADR 91.7 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 148 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 38%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.19+0.15 · Ø 1.04 better than 88%
Pistol kills per match 3.2
Knife kills 3 in 148 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 90%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 92%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 33x 4K, 8 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

34% of nades dealing damage or blinding and so just below the average (35%).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 54%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether MeraBeleaua is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 144 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.91
AugSepOctNov

Best month: November 2026 with 0.91.

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays +20 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.03 · Dust 2
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
59% better than 75%
0.83 better than 83%
90.5 better than 86%
1.17 better than 84%
60% of 289 duels better than 89%
27% of 33 situations better than 21%
Ancient26
54% better than 55%
0.91 better than 96%
97.1 better than 95%
1.23 better than 93%
53% of 129 duels better than 56%
50% of 14 situations better than 79%
Inferno17
59% better than 62%
0.93 better than 97%
98.1 better than 96%
1.36 better than 98%
59% of 66 duels better than 80%
75% of 4 situations better than 97%
Anubis16
44% better than 23%
0.80 better than 74%
89.5 better than 84%
1.11 better than 73%
65% of 75 duels better than 97%
63% of 8 situations better than 94%
Mirage16
38% better than 7%
0.83 better than 83%
87.6 better than 78%
1.09 better than 67%
69% of 59 duels better than 99%
23% of 22 situations better than 12%
Cache10
40% -
0.78 -
83.6 -
1.04-
52% of 48 duels -
38% of 8 situations -
Nuke3
33% -
0.80 -
85.7 -
1.08-
50% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MeraBeleaua plays

Across 148 matches MeraBeleaua averages K/R 0.85, ADR 91.7 and a rating of 1.18. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 59% win rate in 58 matches. In 86 of 148 matches the rating was 1.10 or higher (58%), in 27 it was below 0.90. In 148 matches with detailed stats: 33 4Ks and 8 aces. Best month by rating: November 2026 at 1.27. Things go best on Dust 2 (+63 ELO, win rate 59%). Match no. 3 of the day goes best: 67% win rate, +17 ELO. Last 30 days: 56 matches, win rate 50%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.