Mephex

CN
213 matches tracked 80 matches in 30 days
ELO ▲ 3
2,187
30-day peak: 2,274
Rank NA ▲ 536 places
#4,328
CN #154 in CN
30 days · prev. #4,864 · best #4,328
Last updated:

How does Mephex play?

Rating 0.98 (from 163 matches) K/R 0.70 ADR 79.5 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.9
Knife kills 1 in 213 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 33%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 45%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 28x 4K, 7 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 80%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +202
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 80.0
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −60 ELO
22 matches · 55% win rate
In match 3 of the day −60 ELO
31 matches · 26% win rate
Between 18:00 and 24:00 −39 ELO, win rate 44%

Mephex loses the most ELO on Inferno: −60 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.05 · Mirage

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
47% better than 33%
0.68 better than 23%
77.7 better than 37%
0.96 better than 27%
42% of 234 duels better than 9%
53% of 19 situations better than 86%
Dust 250
52% right on the average
0.69 better than 28%
75.7 better than 26%
1.02 better than 46%
40% of 198 duels better than 5%
40% of 10 situations better than 56%
Ancient33
48% better than 35%
0.79 better than 73%
86.4 better than 76%
1.10 better than 73%
44% of 112 duels better than 13%
50% of 16 situations better than 79%
Anubis32
47% better than 31%
0.69 better than 30%
81.3 better than 57%
0.94 better than 22%
53% of 122 duels better than 63%
27% of 11 situations better than 22%
Inferno22
55% better than 56%
0.67 better than 20%
81.1 better than 47%
0.79-
48% of 66 duels better than 31%
50% of 4 situations better than 80%

Compared with players on the same level who have at least 15 matches on the map.

How Mephex plays

Across 213 matches Mephex averages K/R 0.70 and ADR 79.5; the rating across the 163 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Inferno with a 55% win rate in 22 matches. In 54 of 163 matches the rating was 1.10 or higher (33%), in 71 it was below 0.90. In 137 matches with detailed stats: 28 4Ks and 7 aces. Best month by rating: August 2026 at 1.08. Mephex loses the most ELO on Inferno (−60 ELO, win rate 55%). Things go best on Mirage (+140 ELO, win rate 47%). Match no. 2 of the day goes best: 61% win rate, +60 ELO. Improved over the last three months: Win rate +10 pp, ELO +202. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 80.0. Last 30 days: 80 matches, win rate 49%, net ELO +137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.