Meoceann

KZ
167 matches tracked 53 matches in 30 days
Last updated:

How does Meoceann play?

Rating 1.06 (from 104 matches) K/R 0.71 ADR 80.1 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 52%+1 pp better than 56%

Clutch

Strength
Last one alive
Clutch 1v1 won 48%+8 pp better than 91%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 6%−5 pp better than 35%
K/D 0.98−0.06 better than 28%
Pistol kills per match 2.4
Knife kills 4 in 167 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.1 pp better than 73%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 20x 4K, 2 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.8−0.3 better than 41%
Enemies flashed per round 0.300.00 level
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.13, ADR +12.4, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.63).

Patterns

From the last 167 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −25 ELO
22 matches · 50% wins
In match 3 of the day −25 ELO
25 matches · 44% wins
On Thursdays −25 ELO, win rate 36%

Meoceann loses the most ELO on Anubis: −25 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 1.87 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
51% better than 46%
0.73 better than 42%
82.3 better than 58%
1.04 level
54% of 331 duels better than 64%
39% of 23 situations better than 52%
Ancient33
58% better than 66%
0.74 level
82.6 better than 56%
1.11 better than 76%
51% of 190 duels better than 45%
59% of 17 situations better than 90%
Dust 231
39% better than 11%
0.71 better than 34%
75.4 better than 21%
1.15 better than 82%
55% of 101 duels better than 70%
45% of 22 situations better than 72%
Anubis22
50% better than 39%
0.66 better than 13%
79.2 better than 40%
0.94 better than 17%
44% of 102 duels better than 11%
22% of 9 situations better than 14%
Cache4
50% -
0.72 -
80.1 -
1.17-
44% of 18 duels -
60% of 5 situations -
Inferno4
75% -
0.50 -
62.5 -
0.73-
43% of 14 duels -
-
Nuke4
75% -
0.78 -
82.1 -
1.40-
73% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Meoceann plays

Across 167 matches Meoceann averages K/R 0.71 and ADR 80.1; the rating across the 104 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 48%. That is better than 91% of players on level 10. On average 15.9 kills per match, 51% of them headshots. The strongest map is Ancient with a 58% win rate in 33 matches. In 45 of 104 matches the rating was 1.10 or higher (43%), in 35 it was below 0.90. In 103 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.10. Meoceann loses the most ELO on Anubis (−25 ELO, win rate 50%). Things go best in match 1 of the day (+58 ELO, win rate 60%). Improved over the last three months: K/R +0.13, ADR +12.4, Win rate +8 pp. Got weaker: Headshots −4 pp. Last 30 days: 53 matches, win rate 51%, ELO balance +8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.