MelowMari

Poland
241 matches tracked 32 matches in 30 days
Last updated:

How does MelowMari play?

Rating 0.93 K/R 0.68 ADR 76.9 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most
Level 5

Compared with 694 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 43%−6 pp · Ø 49% better than 10%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−1 pp · Ø 37% better than 41%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 23%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (44%).

Headshot rate 48%+4 pp · Ø 44% better than 72%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.90−0.08 · Ø 0.98 better than 28%
Pistol kills per match 2.8
Knife kills 7 in 241 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 40%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 55%
MVPs per match 2.3+0.1 · Ø 2.2 better than 78%
4Ks and aces 34x 4K, 1 ace in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 18%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 41%
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 49%
Deaths per round 76%+3 pp · Ø 73% better than 22%

Progress

One value per month, dashed line is the level 5 average
Whether MelowMari is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 241 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOctNov

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −110 ELO
27 matches · 52% win rate
On Mirage −64 ELO
58 matches · 55% win rate
On Sundays −126 ELO, win rate 33%

MelowMari loses the most ELO on Inferno: −110 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.43 · Ancient

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
55% better than 71%
0.71 better than 53%
81.6 better than 71%
0.97 better than 48%
43% of 314 duels better than 16%
30% of 33 situations better than 28%
Ancient50
46% better than 34%
0.66 better than 28%
74.9 better than 34%
0.88 better than 22%
39% of 257 duels better than 8%
40% of 25 situations better than 53%
Dust 247
51% better than 58%
0.69 better than 44%
77.5 better than 48%
0.95 better than 43%
50% of 244 duels better than 56%
33% of 21 situations better than 38%
Anubis31
39% better than 18%
0.71 better than 54%
78.9 better than 54%
0.97 right on the average
46% of 162 duels better than 28%
18% of 11 situations better than 12%
Inferno27
52% right on the average
0.64 better than 24%
72.5 better than 23%
0.89 better than 26%
41% of 148 duels better than 12%
14% of 7 situations better than 5%
Nuke14
36% -
0.57 -
67.6 -
0.76-
44% of 77 duels -
71% of 7 situations -
Cache13
77% -
0.70 -
75.3 -
0.96-
37% of 71 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MelowMari plays

Across 241 matches MelowMari averages K/R 0.68, ADR 76.9 and a rating of 0.93. Most room to improve: Opening duels won at 43%, better than only 10% of level 5 players. Averages 15.0 kills per match with 48% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 67 of 241 matches the rating was 1.10 or higher (28%), in 121 it was below 0.90. In 241 matches with detailed stats: 34 4Ks and 1 ace. MelowMari loses the most ELO on Inferno (−110 ELO, win rate 52%). Things go best on Ancient (+3 ELO, win rate 46%). Match no. 2 of the day goes best: 63% win rate, −38 ELO. Last 30 days: 32 matches, win rate 47%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.