Melloh

USA
On FACEIT since 2015 322 matches tracked 31 matches in 30 days
ELO ▲ 167
2,617
30-day peak: 2,639
Rank NA ▼ 189 places
#1,097
USA #571 in USA
30 days · prev. #908 · best #908
Last updated:

How does Melloh play?

Rating 0.97 (from 317 matches) K/R 0.70 ADR 78.9 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 322 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 2.7
Knife kills 1 in 322 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 25%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 42x 4K, 3 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 41%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +63
= Stayed the same
Headshots at 58%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.0, Win rate −5 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −62 ELO
63 matches · 51% win rate
On Ancient −43 ELO
29 matches · 41% win rate
On Saturdays −14 ELO, win rate 50%

Melloh loses the most ELO in match 1 of the day: −62 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.36 · Anubis
  3. Most kills in a match: 38 · Anubis
  4. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
58% better than 72%
0.73 better than 41%
81.2 better than 49%
0.97 better than 25%
52% of 562 duels right on the average
44% of 41 situations better than 70%
Dust 264
47% better than 31%
0.66 better than 12%
75.0 better than 18%
0.90 better than 7%
52% of 315 duels right on the average
40% of 30 situations better than 55%
Inferno49
73% better than 93%
0.70 better than 19%
79.2 better than 25%
1.01 better than 23%
50% of 176 duels better than 26%
32% of 19 situations better than 30%
Anubis44
61% better than 75%
0.72 better than 37%
80.8 better than 46%
1.01 better than 38%
45% of 208 duels better than 16%
45% of 20 situations better than 68%
Ancient29
41% better than 16%
0.67 better than 13%
74.6 better than 14%
0.93 better than 14%
44% of 140 duels better than 12%
47% of 17 situations better than 75%
Cache13
31% -
0.73 -
81.5 -
0.97-
54% of 71 duels -
25% of 4 situations -
Nuke9
78% -
0.67 -
72.0 -
0.99-
63% of 40 duels -
75% of 4 situations -
Vertigo4
100% -
0.92 -
92.2 -
1.31-
57% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Melloh plays

Across 322 matches Melloh averages K/R 0.70 and ADR 78.9; the rating across the 317 rated matches is 0.97. Biggest strength: Headshot rate at 58%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 58% headshots. The strongest map is Inferno with a 73% win rate in 49 matches. In 110 of 322 matches the rating was 1.10 or higher (34%), in 138 it was below 0.90. In 267 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. Melloh loses the most ELO in match 1 of the day (−62 ELO, win rate 51%). Things go best on Anubis (+80 ELO, win rate 61%). Match no. 3 of the day goes best: 62% win rate, +125 ELO. Improved over the last three months: ELO +63. Got weaker: K/R −0.07, Rating −0.10, ADR −6.0, Win rate −5 pp. Unchanged in recent months: Headshots at 58%. Last 30 days: 31 matches, win rate 65%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.