Mellkor-art

Azerbaijan
On FACEIT since 2018 205 matches tracked 60 matches in 30 days
ELO ▼ 21
2,814
30-day peak: 2,907
Rank EU
#17,469
Azerbaijan #28 in Azerbaijan
Last updated:

How does Mellkor-art play?

Rating 1.16 K/R 0.83 ADR 89.5 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 205 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (52%).

Headshot rate 64%+12 pp · Ø 52% better than 98%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.15+0.10 · Ø 1.05 better than 76%
Pistol kills per match 4.0
Knife kills 3 in 205 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 56%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 84%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 43x 4K, 9 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +7 pp, ELO +230
= Stayed the same
Headshots at 63%
▼ Got worse
K/R −0.11, Rating −0.18, ADR −10.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.81 (at the start 0.92). Clearly above the average (0.75).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −109 ELO
62 matches · 53% win rate
From match 5 of the day −62 ELO
32 matches · 41% win rate
Between 12:00 and 18:00 −38 ELO, win rate 44%

Mellkor-art loses the most ELO on Mirage: −109 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% right on the average
0.85 better than 86%
90.1 better than 85%
1.20 better than 88%
53% of 352 duels better than 56%
36% of 36 situations better than 42%
Dust 260
60% better than 74%
0.79 better than 67%
85.9 better than 70%
1.13 better than 71%
46% of 306 duels better than 18%
41% of 34 situations better than 57%
Ancient30
43% better than 16%
0.85 better than 87%
96.5 better than 95%
1.16 better than 81%
56% of 155 duels better than 71%
38% of 16 situations right on the average
Cache20
70% better than 89%
0.89 better than 86%
96.0 better than 88%
1.25 better than 85%
51% of 111 duels better than 33%
33% of 15 situations better than 33%
Anubis13
31% -
0.85 -
89.3 -
1.19-
55% of 62 duels -
22% of 9 situations -
Nuke9
44% -
0.76 -
81.7 -
1.04-
52% of 46 duels -
33% of 3 situations -
Inferno6
17% -
0.78 -
83.2 -
1.05-
50% of 42 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mellkor-art plays

Across 205 matches Mellkor-art averages K/R 0.83, ADR 89.5 and a rating of 1.16. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 64% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 115 of 205 matches the rating was 1.10 or higher (56%), in 50 it was below 0.90. In 162 matches with detailed stats: 43 4Ks and 9 aces. Best month by rating: July 2026 at 1.30. Mellkor-art loses the most ELO on Mirage (−109 ELO, win rate 53%). Things go best on Cache (+24 ELO, win rate 70%). Match no. 2 of the day goes best: 58% win rate, −73 ELO. Improved over the last three months: Win rate +7 pp, ELO +230. Got weaker: K/R −0.11, Rating −0.18, ADR −10.2. Unchanged in recent months: Headshots at 63%. Last 30 days: 60 matches, win rate 52%, net ELO −130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.