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Meli0--

USA
On FACEIT since 2015 313 matches tracked 51 matches in 30 days
ELO ▲ 86
2,770
30-day peak: 2,801
Rank NA ▲ 246 places
#662
USA #504 in USA
30 days · prev. #908 · best #536
Last updated:

How does Meli0-- play?

Rating 1.12 (from 292 matches) K/R 0.81 ADR 87.0 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 292 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 38%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.3
Knife kills 3 in 313 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 80%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 37x 4K, 7 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +187
= Stayed the same
K/R at 0.81, Rating at 1.10, ADR at 87.0, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −252 ELO
103 matches · 46% win rate
On Cache −136 ELO
27 matches · 48% win rate
Between 18:00 and 24:00 −294 ELO, win rate 47%
On Sundays −176 ELO, win rate 34%

Meli0-- loses the most ELO in match 1 of the day: −252 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 8 wins in a row · Cache
  4. Most kills in a match: 55 · Cache

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
57% better than 66%
0.85 better than 86%
92.8 better than 90%
1.15 better than 78%
56% of 596 duels better than 73%
31% of 49 situations better than 26%
Dust 262
47% better than 25%
0.77 better than 58%
80.1 better than 40%
1.04 better than 42%
46% of 214 duels better than 18%
38% of 24 situations right on the average
Anubis53
60% better than 71%
0.83 better than 82%
88.2 better than 81%
1.14 better than 76%
59% of 283 duels better than 84%
41% of 29 situations better than 56%
Cache27
48% better than 27%
0.87 better than 83%
89.8 better than 72%
1.21 better than 78%
58% of 169 duels better than 70%
36% of 28 situations better than 42%
Ancient22
36% better than 6%
0.65 better than 8%
75.1 better than 15%
0.88 better than 5%
47% of 98 duels better than 22%
38% of 8 situations right on the average
Inferno12
42% -
0.77 -
83.1 -
1.07-
49% of 63 duels -
50% of 4 situations -
Nuke11
55% -
0.82 -
82.1 -
1.17-
55% of 53 duels -
13% of 8 situations -
Vertigo8
75% -
0.84 -
79.8 -
1.18-
56% of 32 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Meli0-- plays

Across 313 matches Meli0-- averages K/R 0.81 and ADR 87.0; the rating across the 292 rated matches is 1.12. Biggest strength: Utility hit rate at 40%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Anubis with a 60% win rate in 53 matches. In 145 of 292 matches the rating was 1.10 or higher (50%), in 85 it was below 0.90. In 231 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: August 2026 at 1.20. Meli0-- loses the most ELO in match 1 of the day (−252 ELO, win rate 46%). Things go best on Dust 2 (+79 ELO, win rate 47%). Match no. 2 of the day goes best: 60% win rate, +23 ELO. Improved over the last three months: Headshots +2 pp, ELO +187. Unchanged in recent months: K/R at 0.81, Rating at 1.10, ADR at 87.0, Win rate at 51%. Last 30 days: 51 matches, win rate 55%, net ELO +168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.