Melavi

Poland
196 matches tracked 36 matches in 30 days
ELO ▲ 178
3,557
30-day peak: 3,566
Rank EU ▼ 80 places
#759
#44 in PL
30 days · before #679 · best #679
Last updated:

How does Melavi play?

Rating 1.23 (from 49 matches) K/R 0.87 ADR 87.9 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 10
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 86%
Rating spread from 49 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 6% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 64%+13 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−14 pp better than 2%
AWP share of kills 50%+39 pp better than 99%
K/D 1.33+0.30 better than 98%
Pistol kills per match 3.2
Knife kills 1 in 196 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.3%+3.0 pp better than 95%
Rounds with 3K 6.1%+2.0 pp better than 97%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 33x 4K, 0 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 1.9−2.2 better than 3%
Enemies flashed per round 0.20−0.10 better than 24%
Rounds with a death 66%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp, ELO +367
= Stayed the same
K/R at 0.87, ADR at 87.8, Headshots at 37%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.87 (at the start 0.88).

Patterns

From the last 196 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −47 ELO
31 matches · 42% wins
In match 4 of the day +84 ELO
21 matches · 52% wins
Between 18:00 and 24:00 +165 ELO, win rate 53%
On Sundays −63 ELO, win rate 54%

Melavi loses the most ELO from match 5 of the day: −47 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 48 · Anubis
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
59% better than 76%
0.86 better than 92%
85.8 better than 74%
1.26 better than 97%
62% of 373 duels better than 95%
39% of 49 situations better than 53%
Dust 260
57% better than 67%
0.87 better than 92%
90.1 better than 87%
1.24-
63% of 381 duels better than 94%
26% of 31 situations better than 18%
Anubis31
65% better than 88%
0.90 better than 96%
89.9 better than 88%
1.17-
64% of 179 duels better than 96%
48% of 23 situations better than 72%
Cache18
67% -
0.86 -
85.9 -
1.17-
64% of 97 duels -
13% of 16 situations -
Nuke10
40% -
0.86 -
90.5 -
1.10-
63% of 49 duels -
33% of 12 situations -
Ancient7
71% -
0.85 -
81.8 -
1.33-
46% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Melavi plays

Across 196 matches Melavi averages K/R 0.87 and ADR 87.9; the rating across the 49 rated matches is 1.23. Biggest strength: Opening duels won at 64%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 37%. That is better than only 2% of players on level 10. On average 19.1 kills per match, 37% of them headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 29 of 49 matches the rating was 1.10 or higher (59%), in 7 it was below 0.90. In 131 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: September 2026 at 1.26. Melavi loses the most ELO from match 5 of the day (−47 ELO, win rate 42%). Things go best in match 2 of the day (+377 ELO, win rate 69%). Improved over the last three months: Win rate +7 pp, ELO +367. Unchanged in recent months: K/R at 0.87, ADR at 87.8, Headshots at 37%. Last 30 days: 36 matches, win rate 64%, ELO balance +199.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.