Mehlunnn1

MN
139 matches tracked
Last updated:

How does Mehlunnn1 play?

Rating 1.11 (from 118 matches) K/R 0.79 ADR 87.7 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 118 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 66%
AWP share of kills 11%0 pp level
K/D 1.06+0.02 better than 57%
Pistol kills per match 3.0
Knife kills 5 in 139 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+1.8 pp better than 85%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 31x 4K, 6 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 3.5−0.6 better than 32%
Enemies flashed per round 0.20−0.10 better than 23%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Rating +0.19, ADR +9.4, ELO +789
= Stayed the same
Win rate at 58%
▼ Got worse
Headshots −8 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.80 (at the start 0.76).

Patterns

From the last 139 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −94 ELO
53 matches · 49% wins
In match 1 of the day +1 ELO
25 matches · 48% wins
Between 18:00 and 24:00 −47 ELO, win rate 29%
On Sundays −43 ELO, win rate 48%

Mehlunnn1 loses the most ELO on Mirage: −94 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Dust 2
  2. Most kills in a match: 57 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
49% better than 38%
0.77 better than 63%
84.1 better than 67%
1.04 level
50% of 313 duels better than 40%
35% of 20 situations better than 40%
Dust 233
70% better than 95%
0.88 better than 94%
98.1 better than 98%
1.27 better than 95%
53% of 218 duels better than 60%
44% of 16 situations better than 69%
Ancient23
48% better than 33%
0.77 better than 63%
86.5 better than 74%
1.11 better than 76%
45% of 109 duels better than 17%
50% of 14 situations better than 78%
Inferno11
73% -
0.75 -
77.7 -
1.11-
52% of 50 duels -
0% of 6 situations -
Anubis7
57% -
0.69 -
78.2 -
0.95-
49% of 43 duels -
0% of 1 situations -
Nuke6
50% -
0.81 -
90.7 -
1.02-
63% of 32 duels -
25% of 4 situations -
Cache5
100% -
0.83 -
90.6 -
1.16-
52% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mehlunnn1 plays

Across 139 matches Mehlunnn1 averages K/R 0.79 and ADR 87.7; the rating across the 118 rated matches is 1.11. Biggest strength: Rounds with first kill at 13%. That is better than 85% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 12% of players on level 10. On average 17.1 kills per match, 53% of them headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 55 of 118 matches the rating was 1.10 or higher (47%), in 42 it was below 0.90. In 111 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: August 2026 at 1.17. Mehlunnn1 loses the most ELO on Mirage (−94 ELO, win rate 49%). Things go best on Ancient (+79 ELO, win rate 48%). Improved over the last three months: K/R +0.04, Rating +0.19, ADR +9.4, ELO +789. Got weaker: Headshots −8 pp. Unchanged in recent months: Win rate at 58%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.