MehHappy

CA
98 matches tracked
ELO
2,127
Peak across the last 98 matches: 2,278
Rank NA ▼ 1,573 places
#5,140 #340 in CA
30 days · before #3,567 · best #3,567
Last updated:

How does MehHappy play?

K/R 0.70 ADR 77.3 from 98 matches
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 43%−8 pp better than 4%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 12%+1 pp better than 64%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.8
Knife kills 1 in 98 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.30.0 level
4Ks and aces 11x 4K, 3 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +6 pp, ELO +473
= Stayed the same
K/R at 0.71, ADR at 76.5
▼ Got worse
Headshots −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.71 (at the start 0.69).

Patterns

From the last 98 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
34 matches · 56% wins
From match 5 of the day +26 ELO
21 matches · 33% wins
In match 1 of the day +27 ELO
28 matches · 46% wins

MehHappy loses the most ELO on Dust 2: −2 ELO, 56% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 36 · Mirage

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
56% better than 64%
0.72 better than 41%
79.0 better than 40%
-
50% of 161 duels better than 42%
23% of 22 situations better than 13%
Mirage22
55% better than 61%
0.73 better than 43%
80.6 better than 49%
-
44% of 131 duels better than 13%
54% of 13 situations better than 89%
Anubis14
43% -
0.58 -
68.7 -
-
46% of 63 duels -
60% of 10 situations -
Inferno9
78% -
0.74 -
77.3 -
-
38% of 53 duels -
20% of 5 situations -
Cache8
13% -
0.68 -
75.2 -
-
34% of 32 duels -
0% of 3 situations -
Ancient6
17% -
0.62 -
68.3 -
-
42% of 31 duels -
25% of 4 situations -
Nuke5
80% -
0.85 -
89.8 -
-
58% of 24 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MehHappy plays

Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Opening duels won at 43%. That is better than only 4% of players on level 10. On average 16.5 kills per match, 60% of them headshots. The strongest map is Dust 2 with a 56% win rate in 34 matches. In 64 matches with detailed stats: 11 4Ks and 3 aces. MehHappy loses the most ELO on Dust 2 (−2 ELO, win rate 56%). Things go best on Mirage (+101 ELO, win rate 55%). Improved over the last three months: Win rate +6 pp, ELO +473. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.