MegaFudge

Denmark
On FACEIT since 2018 131 matches tracked 51 matches in 30 days
ELO ▲ 243
2,036
30-day peak: 2,126
Rank EU
#234,047
Denmark #5,177 in Denmark
Last updated:

How does MegaFudge play?

Rating 1.01 K/R 0.72 ADR 76.5 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 131 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 31% weak 0.75 to 0.89 22% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 1.04+0.01 · Ø 1.03 better than 52%
Pistol kills per match 2.9
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 30%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 12x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 21%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +390
= Stayed the same
ADR at 75.9
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −6 pp

Sep to Nov 2026 compared with Dec 2025 to Aug 2026.

Kills per round (K/R)

0.71
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.85. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −89 ELO
24 matches · 50% win rate
From match 5 of the day −69 ELO
25 matches · 36% win rate
On Wednesdays +33 ELO, win rate 44%

MegaFudge loses the most ELO on Anubis: −89 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 2.01 · Inferno
  4. Longest win streak: 8 wins in a row · Inferno
  5. Most kills in a match: 32 · Train

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
58% better than 72%
0.79 better than 72%
83.6 better than 61%
1.09 better than 70%
52% of 142 duels right on the average
38% of 26 situations right on the average
Inferno30
60% better than 74%
0.70 better than 27%
75.6 better than 23%
1.02 better than 35%
54% of 103 duels better than 59%
53% of 19 situations better than 80%
Anubis24
50% better than 46%
0.67 better than 18%
73.4 better than 12%
0.91 better than 12%
51% of 88 duels better than 46%
36% of 11 situations better than 46%
Nuke17
47% better than 28%
0.72 better than 31%
75.6 better than 23%
1.01 better than 34%
49% of 49 duels better than 33%
18% of 17 situations better than 8%
Cache9
67% -
0.64 -
63.6 -
0.94-
29% of 38 duels -
38% of 8 situations -
Mirage9
33% -
0.70 -
76.0 -
0.98-
52% of 29 duels -
25% of 4 situations -
Dust 27
57% -
0.67 -
72.2 -
1.01-
41% of 17 duels -
44% of 9 situations -
Train3
67% -
0.89 -
82.3 -
1.25-
58% of 12 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MegaFudge plays

Across 131 matches MegaFudge averages K/R 0.72, ADR 76.5 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 42% headshots. The strongest map is Inferno with a 60% win rate in 30 matches. In 47 of 131 matches the rating was 1.10 or higher (36%), in 43 it was below 0.90. In 114 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: January 2026 at 1.18. MegaFudge loses the most ELO on Anubis (−89 ELO, win rate 50%). Things go best in match 3 of the day (+120 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +120 ELO. Improved over the last three months: Headshots +5 pp, ELO +390. Got weaker: K/R −0.04, Rating −0.07, Win rate −6 pp. Unchanged in recent months: ADR at 75.9. Last 30 days: 51 matches, win rate 55%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.