Meg4Kox

Poland
On FACEIT since 2023 111 matches tracked 51 matches in 30 days
Last updated:

How does Meg4Kox play?

Rating 0.98 K/R 0.72 ADR 77.7 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 111 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 31% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 65%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 13%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (46%).

Headshot rate 41%−5 pp · Ø 46% better than 21%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.97−0.03 · Ø 1.00 better than 44%
Pistol kills per match 2.7
Knife kills 4 in 111 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 49%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 64%
4Ks and aces 14x 4K, 3 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 13%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 35%
Deaths per round 74%+2 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +7 pp, Win rate +14 pp
= Stayed the same
ADR at 78.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.73 (at the start 0.69). Just above the average (0.72).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −137 ELO
32 matches · 38% win rate
On Mirage −106 ELO
37 matches · 49% win rate

Meg4Kox loses the most ELO in match 2 of the day: −137 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 3.14 · Cache
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 48%
0.70 better than 38%
75.9 better than 32%
0.93 better than 26%
49% of 171 duels better than 44%
38% of 16 situations right on the average
Ancient17
53% right on the average
0.75 better than 67%
82.5 better than 65%
1.03 better than 68%
56% of 95 duels better than 86%
36% of 11 situations better than 46%
Nuke17
65% better than 78%
0.77 better than 66%
78.5 better than 42%
1.04 better than 59%
53% of 68 duels better than 64%
47% of 15 situations better than 71%
Dust 213
31% -
0.62 -
73.5 -
0.86-
36% of 55 duels -
33% of 6 situations -
Anubis10
80% -
0.74 -
75.8 -
1.08-
52% of 44 duels -
67% of 3 situations -
Cache9
44% -
0.86 -
88.9 -
1.17-
47% of 36 duels -
33% of 6 situations -
Inferno8
38% -
0.61 -
69.4 -
0.82-
33% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Meg4Kox plays

Across 111 matches Meg4Kox averages K/R 0.72, ADR 77.7 and a rating of 0.98. Most room to improve: Utility hit rate at 28%, better than only 11% of level 7 players. Averages 15.7 kills per match with 41% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 31 of 111 matches the rating was 1.10 or higher (28%), in 46 it was below 0.90. In 91 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. Meg4Kox loses the most ELO in match 2 of the day (−137 ELO, win rate 38%). Things go best in match 3 of the day (+46 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +46 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +7 pp, Win rate +14 pp. Unchanged in recent months: ADR at 78.1. Last 30 days: 51 matches, win rate 51%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.