Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Mefulin

Turkey
On FACEIT since 2019 168 matches tracked
Last updated:

How does Mefulin play?

Rating 0.87 K/R 0.64 ADR 76.2 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.85−0.17 · Ø 1.02 better than 3%
Pistol kills per match 2.7
Knife kills 2 in 168 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.3%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 7%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 6x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 48%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.88, ADR at 77.1, Headshots at 51%
▼ Got worse
Win rate −26 pp, ELO −355

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.66. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
34 matches · 35% win rate
In match 1 of the day +1 ELO
43 matches · 35% win rate
Between 12:00 and 18:00 −80 ELO, win rate 26%
On Saturdays −24 ELO, win rate 35%

Mefulin loses the most ELO on Anubis: −30 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.98 · Nuke

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
48% better than 40%
0.63 better than 7%
75.7 better than 24%
0.89 better than 10%
51% of 216 duels right on the average
35% of 31 situations better than 43%
Anubis34
35% better than 8%
0.69 better than 29%
81.0 better than 51%
0.91 better than 15%
45% of 145 duels better than 20%
19% of 21 situations better than 10%
Ancient26
42% better than 24%
0.65 better than 12%
77.1 better than 28%
0.87 better than 8%
42% of 138 duels better than 8%
40% of 15 situations better than 54%
Mirage26
58% better than 76%
0.57 better than 1%
67.1 better than 3%
0.80 better than 1%
44% of 137 duels better than 14%
44% of 18 situations better than 69%
Inferno17
53% better than 58%
0.62 better than 6%
78.6 better than 33%
0.84 better than 3%
49% of 93 duels better than 32%
8% of 13 situations better than 3%
Cache9
33% -
0.63 -
74.5 -
0.75-
47% of 38 duels -
0% of 1 situations -
Nuke9
56% -
0.73 -
83.7 -
1.00-
64% of 44 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mefulin plays

Across 168 matches Mefulin averages K/R 0.64, ADR 76.2 and a rating of 0.87. Most room to improve: Rating at 0.87, better than only 3% of level 9 players. Averages 14.2 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 26 matches. In 33 of 168 matches the rating was 1.10 or higher (20%), in 96 it was below 0.90. In 93 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 0.92. Mefulin loses the most ELO on Anubis (−30 ELO, win rate 35%). Things go best on Dust 2 (+53 ELO, win rate 48%). From match no. 5 of the day on, things go best: 58% win rate, +31 ELO. Got weaker: Win rate −26 pp, ELO −355. Unchanged in recent months: K/R at 0.65, Rating at 0.88, ADR at 77.1, Headshots at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.