Meand4pigs

LA
399 matches tracked 140 matches in 30 days
ELO ▼ 311
2,166
30-day peak: 2,595
Rank SEA ▼ 1,423 places
#3,483
LA #4 in LA
30 days · prev. #2,060 · best #2,060
Last updated:

How does Meand4pigs play?

Rating 1.00 (from 394 matches) K/R 0.72 ADR 75.5 from 399 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 394 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (359 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 89%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.02−0.01 · Ø 1.03 better than 48%
Pistol kills per match 2.8
Knife kills 7 in 399 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 26%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.1−0.3 · Ø 2.4 better than 26%
4Ks and aces 40x 4K, 6 aces in 359 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.72, ADR at 75.1
▼ Got worse
Rating −0.05, Win rate −18 pp, ELO −498

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 399 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −276 ELO
54 matches · 44% win rate
On Dust 2 −147 ELO
41 matches · 27% win rate
On Saturdays −131 ELO, win rate 43%

Meand4pigs loses the most ELO in match 4 of the day: −276 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Anubis
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 399 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
56% better than 69%
0.68 better than 22%
71.4 better than 10%
0.96 better than 26%
48% of 431 duels better than 31%
41% of 86 situations better than 60%
Ancient61
59% better than 73%
0.75 better than 55%
78.2 better than 34%
1.03 better than 52%
51% of 171 duels better than 46%
41% of 49 situations better than 62%
Anubis59
53% right on the average
0.80 better than 77%
85.6 better than 73%
1.12 better than 78%
49% of 194 duels better than 35%
43% of 44 situations better than 66%
Inferno50
54% better than 50%
0.75 better than 63%
76.7 better than 30%
1.05 better than 57%
50% of 152 duels better than 41%
49% of 35 situations better than 74%
Dust 241
27% better than 2%
0.66 better than 15%
68.4 better than 4%
0.89 better than 9%
49% of 112 duels better than 41%
42% of 26 situations better than 62%
Nuke29
45% better than 16%
0.70 better than 27%
76.6 better than 26%
0.94 better than 18%
47% of 97 duels better than 24%
29% of 17 situations better than 23%
Cache24
50% -
0.69 -
72.5 -
0.99-
49% of 63 duels -
29% of 21 situations -
Vertigo9
56% -
0.75 -
75.0 -
1.05-
55% of 22 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Meand4pigs plays

Across 399 matches Meand4pigs averages K/R 0.72 and ADR 75.5; the rating across the 394 rated matches is 1.00. Biggest strength: Headshot rate at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Ancient with a 59% win rate in 61 matches. In 141 of 394 matches the rating was 1.10 or higher (36%), in 157 it was below 0.90. In 359 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: July 2026 at 1.05. Meand4pigs loses the most ELO in match 4 of the day (−276 ELO, win rate 44%). Things go best on Mirage (+279 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, +266 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.05, Win rate −18 pp, ELO −498. Unchanged in recent months: K/R at 0.72, ADR at 75.1. Last 30 days: 140 matches, win rate 51%, net ELO +177.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.