MeWow

United Kingdom
On FACEIT since 2025 204 matches tracked 29 matches in 30 days
ELO ▼ 54
2,053
30-day peak: 2,127
Rank EU
#217,028
United Kingdom #3,376 in United Kingdom
Last updated:

How does MeWow play?

Rating 1.19 K/R 0.84 ADR 90.9 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 203 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 34% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.20+0.17 · Ø 1.03 better than 90%
Pistol kills per match 3.1 from the last 203
Knife kills 2 in 203 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 47x 4K, 5 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +118
= Stayed the same
ADR at 88.9
▼ Got worse
K/R −0.05, Rating −0.10, Headshots −7 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −122 ELO
35 matches · 49% win rate
In match 4 of the day +23 ELO
22 matches · 41% win rate
On Wednesdays +34 ELO, win rate 47%

MeWow loses the most ELO on Mirage: −122 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.42 · Inferno

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient54
61% better than 81%
0.90 better than 97%
95.2 better than 96%
1.26 better than 97%
54% of 249 duels better than 64%
57% of 23 situations better than 89%
Inferno51
53% right on the average
0.82 better than 81%
88.2 better than 78%
1.18 better than 83%
51% of 192 duels better than 42%
41% of 29 situations better than 59%
Dust 244
45% better than 27%
0.81 better than 80%
87.9 better than 82%
1.13 better than 79%
55% of 165 duels better than 71%
38% of 34 situations better than 47%
Mirage35
49% better than 42%
0.86 better than 91%
94.2 better than 94%
1.21 better than 91%
60% of 181 duels better than 90%
33% of 24 situations better than 36%
Cache9
67% -
0.85 -
89.5 -
1.23-
47% of 30 duels -
55% of 11 situations -
Anubis7
14% -
0.65 -
78.6 -
0.92-
57% of 35 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MeWow plays

Across 204 matches MeWow averages K/R 0.84, ADR 90.9 and a rating of 1.19. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 54 matches. In 121 of 203 matches the rating was 1.10 or higher (60%), in 44 it was below 0.90. In 149 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: July 2026 at 1.28. MeWow loses the most ELO on Mirage (−122 ELO, win rate 49%). Things go best on Ancient (+242 ELO, win rate 61%). Match no. 3 of the day goes best: 58% win rate, +55 ELO. Improved over the last three months: ELO +118. Got weaker: K/R −0.05, Rating −0.10, Headshots −7 pp, Win rate −4 pp. Unchanged in recent months: ADR at 88.9. Last 30 days: 29 matches, win rate 41%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.