MeNtOs345

Israel
119 matches tracked
Last updated:

How does MeNtOs345 play?

Rating 1.12 K/R 0.80 ADR 83.3 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 119 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 14%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.14+0.12 · Ø 1.02 better than 89%
Pistol kills per match 2.3
Knife kills 5 in 119 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 82%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 84%
4Ks and aces 26x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 30%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 56%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp
= Stayed the same
ADR at 82.0, Headshots at 46%
▼ Got worse
K/R −0.06, Rating −0.09, ELO −61

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.73).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
31 matches · 48% win rate
On Dust 2 −45 ELO
42 matches · 48% win rate
On Saturdays −143 ELO, win rate 33%

MeNtOs345 loses the most ELO on Mirage: −60 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
48% better than 41%
0.81 better than 85%
83.5 better than 67%
1.16 better than 88%
52% of 173 duels better than 59%
45% of 20 situations better than 70%
Mirage31
48% better than 42%
0.82 better than 85%
86.2 better than 77%
1.13 better than 83%
55% of 104 duels better than 75%
24% of 21 situations better than 14%
Inferno15
53% right on the average
0.87 better than 93%
83.5 better than 63%
1.22 better than 91%
56% of 45 duels better than 72%
17% of 6 situations better than 11%
Ancient13
31% -
0.80 -
85.9 -
1.11-
48% of 54 duels -
30% of 10 situations -
Anubis6
50% -
0.62 -
69.6 -
0.83-
36% of 22 duels -
50% of 2 situations -
Nuke6
50% -
0.79 -
83.5 -
1.16-
50% of 16 duels -
0% of 5 situations -
Cache5
60% -
0.59 -
70.3 -
0.84-
41% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MeNtOs345 plays

Across 119 matches MeNtOs345 averages K/R 0.80, ADR 83.3 and a rating of 1.12. Biggest strength: K/D at 1.14, better than 89% of level 9 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 9 players. Averages 17.8 kills per match with 47% headshots. The strongest map is Inferno with a 53% win rate in 15 matches. In 58 of 119 matches the rating was 1.10 or higher (49%), in 28 it was below 0.90. In 97 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. MeNtOs345 loses the most ELO on Mirage (−60 ELO, win rate 48%). Things go best in match 2 of the day (−137 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −137 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.06, Rating −0.09, ELO −61. Unchanged in recent months: ADR at 82.0, Headshots at 46%. Last 30 days: 3 matches, win rate 67%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.