MeNtALLL

Finland
On FACEIT since 2021 92 matches tracked 42 matches in 30 days
Last updated:

How does MeNtALLL play?

Rating 0.89 (from 42 matches) K/R 0.64 ADR 74.6 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 10% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 40%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 41%−7 pp · Ø 48% better than 7%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 6%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 3%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.94).

Headshot rate 39%−4 pp · Ø 43% better than 33%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.89−0.05 · Ø 0.94 better than 31%
Pistol kills per match 2.6
Knife kills 1 in 92 matches

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (2.1).

2K rounds 11.6%−0.8 pp · Ø 12.4% better than 28%
3K rounds 3.0%−0.6 pp · Ø 3.6% better than 28%
MVPs per match 1.7−0.4 · Ø 2.1 better than 16%
4Ks and aces 3x 4K, 0 aces in 42 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (3.6).

Utility hit rate 38%+4 pp · Ø 34% better than 76%
Utility damage per round 6.8+3.2 · Ø 3.6 better than 95%
Enemies flashed per round 0.36+0.13 · Ø 0.23 better than 81%
Deaths per round 72%−1 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.64, ADR at 74.2
▼ Got worse
Win rate −8 pp

Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOct

Last 3 months unchanged at 0.64. Slightly below the average (0.69).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
33 matches · 42% win rate
Between 6:00 and 12:00 +55 ELO, win rate 40%
On Sundays +25 ELO, win rate 46%

MeNtALLL loses the most ELO on Mirage: −30 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.59 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
42% better than 27%
0.61 better than 13%
72.1 better than 25%
0.98 better than 60%
44% of 81 duels better than 25%
7% of 14 situations better than 3%
Dust 216
56% better than 77%
0.72 better than 69%
83.9 better than 82%
0.75-
18% of 11 duels better than 1%
50% of 2 situations better than 84%
Ancient11
64% -
0.66 -
74.2 -
0.85-
48% of 21 duels -
75% of 4 situations -
Anubis11
55% -
0.58 -
69.4 -
0.78-
53% of 15 duels -
0% of 1 situations -
Inferno9
44% -
0.63 -
77.6 -
0.85-
45% of 29 duels -
50% of 2 situations -
Nuke8
75% -
0.71 -
77.4 -
1.14-
20% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MeNtALLL plays

Across 92 matches MeNtALLL averages K/R 0.64 and ADR 74.6; the rating across the 42 rated matches is 0.89. Biggest strength: Utility damage per round at 6.8, better than 95% of level 4 players. Most room to improve: Clutch 1v1 won at 24%, better than only 6% of level 4 players. Averages 13.7 kills per match with 39% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 10 of 42 matches the rating was 1.10 or higher (24%), in 23 it was below 0.90. In 42 matches with detailed stats: 3 4Ks and 0 aces. MeNtALLL loses the most ELO on Mirage (−30 ELO, win rate 42%). Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.64, ADR at 74.2. Last 30 days: 42 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.