McDooky

USA
On FACEIT since 2023 217 matches tracked 57 matches in 30 days
ELO ▲ 18
2,082
30-day peak: 2,135
Rank NA ▲ 1,547 places
#6,397
USA #3,610 in USA
30 days · prev. #7,944 · best #5,387
Last updated:

How does McDooky play?

Rating 1.17 (from 187 matches) K/R 0.85 ADR 90.6 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 187 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 3.2
Knife kills 8 in 217 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 92%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 40x 4K, 3 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.5, ELO +386
= Stayed the same
Headshots at 45%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months: 0.86 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −27 ELO
25 matches · 56% win rate
In match 3 of the day ±0 ELO
35 matches · 46% win rate
Between 6:00 and 12:00 −21 ELO, win rate 44%

McDooky loses the most ELO on Cache: −27 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Reached level 10 · Nuke
  3. Most kills in a match: 52 · Mirage
  4. Recorded match no. 100 · Mirage
  5. Highest rating in a match: 2.69 · Mirage

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
54% better than 60%
0.90 better than 94%
93.7 better than 93%
1.24 better than 93%
55% of 304 duels better than 72%
28% of 61 situations better than 22%
Ancient44
50% better than 44%
0.85 better than 91%
91.4 better than 90%
1.15 better than 86%
59% of 274 duels better than 89%
13% of 24 situations better than 4%
Anubis28
54% better than 58%
0.86 better than 93%
94.6 better than 95%
1.17 better than 89%
64% of 136 duels better than 96%
80% of 10 situations better than 99%
Cache25
56% -
0.80 -
86.7 -
1.10-
53% of 130 duels -
27% of 15 situations -
Dust 215
27% better than 1%
0.67 better than 18%
73.5 better than 15%
0.94-
45% of 60 duels better than 20%
60% of 5 situations better than 94%
Nuke14
79% -
0.84 -
87.1 -
1.18-
50% of 58 duels -
62% of 13 situations -
Inferno6
33% -
0.82 -
87.5 -
1.11-
52% of 33 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How McDooky plays

Across 217 matches McDooky averages K/R 0.85 and ADR 90.6; the rating across the 187 rated matches is 1.17. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 46% headshots. The strongest map is Nuke with a 79% win rate in 14 matches. In 104 of 187 matches the rating was 1.10 or higher (56%), in 44 it was below 0.90. In 137 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: August 2026 at 1.21. McDooky loses the most ELO on Cache (−27 ELO, win rate 56%). Things go best on Mirage (+97 ELO, win rate 54%). From match no. 5 of the day on, things go best: 57% win rate, +3 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.5, ELO +386. Unchanged in recent months: Headshots at 45%, Win rate at 51%. Last 30 days: 57 matches, win rate 51%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.