MazrrR666

Norway
220 matches tracked 69 matches in 30 days
Last updated:

How does MazrrR666 play?

Rating 1.08 (from 192 matches) K/R 0.75 ADR 77.9 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 192 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 31%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.13+0.10 · Ø 1.03 better than 76%
Pistol kills per match 2.1
Knife kills 2 in 219 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.2%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 77%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 37%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 35%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.74, Rating at 1.07, ADR at 77.5
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −5 ELO
40 matches · 53% win rate
On Mirage −4 ELO
55 matches · 45% win rate
Between 12:00 and 18:00 +58 ELO, win rate 48%
On Mondays +7 ELO, win rate 43%

MazrrR666 loses the most ELO on Dust 2: −5 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
45% better than 23%
0.76 better than 56%
80.1 better than 45%
1.05 better than 53%
52% of 122 duels right on the average
31% of 42 situations better than 29%
Ancient46
59% better than 73%
0.83 better than 84%
83.9 better than 59%
1.20 better than 90%
57% of 133 duels better than 78%
41% of 34 situations better than 59%
Dust 240
53% right on the average
0.65 better than 10%
67.0 better than 2%
0.98 better than 25%
54% of 76 duels better than 63%
39% of 28 situations better than 52%
Anubis37
65% better than 88%
0.73 better than 40%
77.9 better than 29%
1.09 better than 62%
54% of 97 duels better than 63%
43% of 23 situations better than 61%
Inferno16
50% better than 29%
0.71 better than 25%
72.5 better than 5%
1.06-
65% of 26 duels better than 94%
15% of 13 situations better than 8%
Nuke11
36% -
0.81 -
82.0 -
1.10-
54% of 24 duels -
29% of 7 situations -
Cache10
60% -
0.80 -
86.6 -
1.14-
73% of 26 duels -
60% of 5 situations -
Vertigo4
25% -
0.73 -
75.7 -
0.98-
42% of 12 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MazrrR666 plays

Across 219 matches MazrrR666 averages K/R 0.75 and ADR 77.9; the rating across the 192 rated matches is 1.08. Biggest strength: Opening duels won at 58%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Anubis with a 65% win rate in 37 matches. In 91 of 192 matches the rating was 1.10 or higher (47%), in 63 it was below 0.90. In 141 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: June 2026 at 1.15. MazrrR666 loses the most ELO on Dust 2 (−5 ELO, win rate 53%). Things go best on Ancient (+92 ELO, win rate 59%). Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.07, ADR at 77.5. Last 30 days: 69 matches, win rate 57%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.