Mayweather

Argentina
On FACEIT since 2020 140 matches tracked 39 matches in 30 days
ELO ▲ 186
2,178
30-day peak: 2,178
Rank SA ▲ 2,115 places
#3,741
Argentina #761 in Argentina
30 days · prev. #5,856 · best #3,622
Last updated:

How does Mayweather play?

Rating 1.41 (from 102 matches) K/R 0.93 ADR 93.9 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 102 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 43% good 1.10 to 1.29 19% normal 0.90 to 1.09 11% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 70%+19 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 22%−17 pp · Ø 39% better than 1%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.41 K/D and so well above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 1.41+0.38 · Ø 1.03 better than 99%
Pistol kills per match 3.6
Knife kills 4 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.5% of rounds and so well above the average (4.1%).

2K rounds 20.8%+7.4 pp · Ø 13.4% better than 99%
3K rounds 8.5%+4.4 pp · Ø 4.1% better than 99%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 22x 4K, 3 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 44%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.24, Rating +0.23, ADR +24.1, Headshots +4 pp, ELO +421
= Stayed the same
Win rate at 58%
▼ Got worse
Nothing clear

Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.10
JunJulAugSepOctNov

Best month: August 2026 with 1.10. Last 3 months: 1.10 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −25 ELO
31 matches · 74% win rate
In match 3 of the day ±0 ELO
24 matches · 50% win rate
On Saturdays ±0 ELO, win rate 42%

Mayweather loses the most ELO on Nuke: −25 ELO, 74% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Nuke
  2. Most kills in a match: 48 · Inferno
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 12 wins in a row · Nuke
  5. Highest rating in a match: 2.26 · Cache

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke31
74% better than 93%
0.99 better than 99%
102.6 better than 99%
1.42 better than 99%
71% of 162 duels better than 99%
19% of 16 situations better than 10%
Inferno29
62% better than 72%
1.02 better than 99%
97.1 better than 94%
1.51 better than 99%
68% of 111 duels better than 99%
33% of 15 situations better than 38%
Anubis28
61% better than 81%
0.96 better than 99%
95.7 better than 95%
1.38 better than 99%
65% of 124 duels better than 98%
38% of 16 situations right on the average
Ancient23
52% better than 52%
0.94 better than 98%
97.5 better than 97%
1.33 better than 98%
63% of 86 duels better than 96%
40% of 15 situations better than 59%
Mirage15
40% better than 14%
0.68 better than 21%
70.5 better than 8%
1.06-
82% of 11 duels better than 99%
50% of 4 situations better than 80%
Dust 26
33% -
0.67 -
73.0 -
-
-
-
Cache5
40% -
1.08 -
106.8 -
1.80-
82% of 17 duels -
25% of 4 situations -
Overpass3
67% -
0.67 -
60.2 -
0.81-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Mayweather plays

Across 140 matches Mayweather averages K/R 0.93 and ADR 93.9; the rating across the 102 rated matches is 1.41. Biggest strength: Rating at 1.41, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 20.2 kills per match with 44% headshots. The strongest map is Nuke with a 74% win rate in 31 matches. In 77 of 102 matches the rating was 1.10 or higher (75%), in 14 it was below 0.90. In 51 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: October 2026 at 1.54. Mayweather loses the most ELO on Nuke (−25 ELO, win rate 74%). Things go best on Anubis (+27 ELO, win rate 61%). Improved over the last three months: K/R +0.24, Rating +0.23, ADR +24.1, Headshots +4 pp, ELO +421. Unchanged in recent months: Win rate at 58%. Last 30 days: 39 matches, win rate 59%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.