Mayonesy99

Poland
On FACEIT since 2015 336 matches tracked 135 matches in 30 days
ELO ▼ 4
2,372
30-day peak: 2,508
Rank EU
#79,990
Poland #4,270 in Poland
Last updated:

How does Mayonesy99 play?

Rating 1.10 K/R 0.80 ADR 86.9 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 336 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 57x 4K, 3 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 81%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 87.3, Headshots at 53%
▼ Got worse
Win rate −8 pp, ELO −209

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
47 matches · 57% win rate
From match 5 of the day +100 ELO
115 matches · 43% win rate
On Saturdays ±0 ELO, win rate 43%

Mayonesy99 loses the most ELO on Dust 2: −22 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Mirage
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
45% better than 24%
0.80 better than 74%
87.4 better than 79%
1.10 better than 69%
53% of 542 duels better than 60%
38% of 88 situations right on the average
Ancient77
55% better than 59%
0.84 better than 88%
89.7 better than 84%
1.17 better than 88%
59% of 317 duels better than 87%
50% of 48 situations better than 80%
Anubis55
51% better than 48%
0.77 better than 62%
84.5 better than 67%
1.05 better than 52%
46% of 269 duels better than 18%
32% of 31 situations better than 38%
Dust 247
57% better than 69%
0.78 better than 68%
86.5 better than 75%
1.09 better than 66%
52% of 245 duels right on the average
43% of 23 situations better than 66%
Inferno15
53% right on the average
0.82 better than 76%
89.9 better than 83%
1.12 better than 64%
58% of 72 duels better than 74%
33% of 9 situations better than 40%
Cache12
33% -
0.61 -
69.9 -
0.83-
51% of 47 duels -
25% of 4 situations -
Nuke8
38% -
0.77 -
85.9 -
1.07-
54% of 26 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mayonesy99 plays

Across 336 matches Mayonesy99 averages K/R 0.80, ADR 86.9 and a rating of 1.10. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 57% win rate in 47 matches. In 164 of 336 matches the rating was 1.10 or higher (49%), in 107 it was below 0.90. In 266 matches with detailed stats: 57 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. Mayonesy99 loses the most ELO on Dust 2 (−22 ELO, win rate 57%). Things go best on Mirage (+190 ELO, win rate 45%). Match no. 4 of the day goes best: 59% win rate, +105 ELO. Got weaker: Win rate −8 pp, ELO −209. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 87.3, Headshots at 53%. Last 30 days: 135 matches, win rate 51%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.