Mayhapov

Kazakhstan
On FACEIT since 2026 171 matches tracked 91 matches in 30 days
ELO ▲ 287
2,226
30-day peak: 2,226
Rank EU
#133,561
Kazakhstan #4,639 in Kazakhstan
Last updated:

How does Mayhapov play?

Rating 1.12 K/R 0.79 ADR 84.8 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 171 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.15+0.12 · Ø 1.03 better than 84%
Pistol kills per match 2.6
Zeus kills2 in 171 matches
Knife kills 4 in 171 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 61%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 36x 4K, 3 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 69%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.12, ADR at 83.9, Headshots at 51%, Win rate at 55%, ELO at 2,226, First kills at 12%
▼ Got worse
Clutch 1v1 −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −66 ELO
45 matches · 38% win rate
On Mirage −54 ELO
20 matches · 30% win rate
Between 12:00 and 18:00 +13 ELO, win rate 48%
On Thursdays +30 ELO, win rate 45%

Mayhapov loses the most ELO from match 5 of the day: −66 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 54 · Dust 2
  4. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
68% better than 95%
0.84 better than 88%
91.1 better than 89%
1.20 better than 90%
59% of 361 duels better than 88%
36% of 44 situations better than 44%
Ancient29
55% better than 66%
0.80 better than 78%
84.0 better than 67%
1.12 better than 79%
64% of 144 duels better than 96%
53% of 17 situations better than 86%
Anubis29
55% better than 60%
0.80 better than 76%
84.7 better than 67%
1.11 better than 73%
55% of 121 duels better than 70%
26% of 23 situations better than 19%
Mirage20
30% better than 2%
0.59 better than 2%
65.1 better than 1%
0.81 better than 2%
48% of 77 duels better than 33%
15% of 13 situations better than 5%
Inferno12
25% -
0.72 -
76.3 -
0.99-
51% of 61 duels -
50% of 4 situations -
Cache4
50% -
0.81 -
80.7 -
1.11-
62% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mayhapov plays

Across 171 matches Mayhapov averages K/R 0.79, ADR 84.8 and a rating of 1.12. Biggest strength: Opening duels won at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Dust 2 with a 68% win rate in 74 matches. In 78 of 171 matches the rating was 1.10 or higher (46%), in 51 it was below 0.90. In 164 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. Mayhapov loses the most ELO from match 5 of the day (−66 ELO, win rate 38%). Things go best in match 2 of the day (+31 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +31 ELO. Got weaker: Clutch 1v1 −6 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.12, ADR at 83.9, Headshots at 51%, Win rate at 55%, ELO at 2,226, First kills at 12%. Last 30 days: 91 matches, win rate 56%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.