Maybe_later

Ukraine
On FACEIT since 2021 195 matches tracked 56 matches in 30 days
Last updated:

How does Maybe_later play?

Rating 1.15 (from 175 matches) K/R 0.83 ADR 84.8 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 175 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.21+0.18 · Ø 1.03 better than 92%
Pistol kills per match 2.7
Zeus kills11 in 195 matches
Knife kills 3 in 195 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 96%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 20x 4K, 3 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 9%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +5 pp, ELO +377
= Stayed the same
K/R at 0.84, ADR at 84.4
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: June 2026 with 0.86. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
75 matches · 49% win rate
On Dust 2 −35 ELO
60 matches · 57% win rate
Between 0:00 and 6:00 −53 ELO, win rate 45%
On Fridays −58 ELO, win rate 45%

Maybe_later loses the most ELO on Mirage: −37 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 55 · Ancient
  4. Recorded match no. 100 · Ancient
  5. Highest rating in a match: 2.60 · Anubis

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
49% better than 38%
0.88 better than 93%
88.8 better than 84%
1.25 better than 94%
65% of 369 duels better than 98%
31% of 54 situations better than 30%
Dust 260
57% better than 72%
0.84 better than 88%
88.4 better than 82%
1.16 better than 84%
67% of 287 duels better than 99%
46% of 28 situations better than 73%
Ancient33
55% better than 66%
0.75 better than 55%
75.3 better than 23%
1.02 right on the average
51% of 127 duels right on the average
25% of 24 situations better than 20%
Anubis18
56% better than 63%
0.75 better than 55%
78.8 better than 38%
0.98 better than 33%
53% of 87 duels better than 61%
36% of 11 situations better than 42%
Nuke9
44% -
0.76 -
78.4 -
1.07-
56% of 45 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maybe_later plays

Across 195 matches Maybe_later averages K/R 0.83 and ADR 84.8; the rating across the 175 rated matches is 1.15. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 32% headshots. The strongest map is Dust 2 with a 57% win rate in 60 matches. In 90 of 175 matches the rating was 1.10 or higher (51%), in 42 it was below 0.90. In 135 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: October 2026 at 1.21. Maybe_later loses the most ELO on Mirage (−37 ELO, win rate 49%). Things go best from match 5 of the day (−85 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −85 ELO. Improved over the last three months: Rating +0.05, Win rate +5 pp, ELO +377. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.84, ADR at 84.4. Last 30 days: 56 matches, win rate 59%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.