MayK_-_
Compared with 1,498 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average36% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.15 K/D and so clearly above the average (0.98).
Impact
AverageExactly 3 kills in 4.4% of rounds and so clearly above the average (3.8%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.71 (at the start 0.78). Right on the average (0.71).
Rating, 1.00 is an average match
Last 3 months: 1.04 (at the start 1.13). Clearly above the average (0.98).
Damage per round (ADR)
Last 3 months: 74.7 (at the start 83.8). Slightly below the average (78.4).
Share of headshot kills
Last 3 months: 44% (at the start 49%). Slightly below the average (46%).
Matches won (win rate)
Last 3 months: 48% (at the start 57%). Just above the average (47%).
Last 3 months: 1,364 (at the start 1,452).
Rounds with first kill
Last 3 months: 6% (at the start 8%). Well below the average (10%).
1v1 clutches won
Last 3 months: 33% (at the start 27%). Clearly below the average (39%).
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.97 · Dust 2
- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 31 · Inferno
Maps in detail
from the last 44 matchesCompared with players on the same level who have at least 15 matches on the map.
How MayK_-_ plays
Across 44 matches MayK_-_ averages K/R 0.74, ADR 79.2 and a rating of 1.09. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 7 players. Averages 16.1 kills per match with 47% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 21 of 44 matches the rating was 1.10 or higher (48%), in 11 it was below 0.90. In 44 matches with detailed stats: 8 4Ks and 0 aces. Improved over the last three months: Clutch 1v1 +6 pp. Got weaker: K/R −0.07, Rating −0.09, ADR −9.1, Headshots −5 pp, Win rate −9 pp, ELO −88, First kills −2 pp. Last 30 days: 22 matches, win rate 50%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.