MaxxsoL

Tajikistan
On FACEIT since 2025 88 matches tracked 38 matches in 30 days
ELO ▲ 17
2,297
30-day peak: 2,297
Rank EU
#105,592
Tajikistan #225 in Tajikistan
Last updated:

How does MaxxsoL play?

Rating 1.15 K/R 0.80 ADR 83.8 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 88 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 63%+12 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 98%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.18+0.15 · Ø 1.03 better than 87%
Pistol kills per match 3.2
Knife kills 3 in 88 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 15x 4K, 2 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.15, ADR +10.2, Win rate +7 pp, ELO +106
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.85 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
27 matches · 41% win rate

MaxxsoL loses the most ELO in match 1 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.84 · Mirage
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
66% better than 92%
0.85 better than 89%
88.2 better than 80%
1.24 better than 94%
61% of 120 duels better than 92%
32% of 31 situations better than 32%
Mirage29
31% better than 1%
0.78 better than 66%
80.1 better than 43%
1.12 better than 74%
54% of 129 duels better than 65%
61% of 23 situations better than 95%
Ancient10
50% -
0.71 -
79.4 -
0.99-
52% of 42 duels -
50% of 8 situations -
Anubis7
29% -
0.77 -
77.6 -
1.08-
70% of 33 duels -
0% of 2 situations -
Inferno7
57% -
0.91 -
91.4 -
1.26-
75% of 32 duels -
33% of 3 situations -
Nuke5
20% -
0.74 -
81.0 -
1.02-
56% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaxxsoL plays

Across 88 matches MaxxsoL averages K/R 0.80, ADR 83.8 and a rating of 1.15. Biggest strength: Opening duels won at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 66% win rate in 29 matches. In 45 of 88 matches the rating was 1.10 or higher (51%), in 23 it was below 0.90. In 61 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.27. MaxxsoL loses the most ELO in match 1 of the day (±0 ELO, win rate 41%). Things go best on Dust 2 (+25 ELO, win rate 66%). Match no. 3 of the day goes best: 55% win rate, +25 ELO. Improved over the last three months: K/R +0.11, Rating +0.15, ADR +10.2, Win rate +7 pp, ELO +106. Got weaker: Headshots −8 pp. Last 30 days: 38 matches, win rate 50%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.