Maximus_87

Kazakhstan
On FACEIT since 2024 105 matches tracked 22 matches in 30 days
Last updated:

How does Maximus_87 play?

Rating 1.00 K/R 0.73 ADR 76.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 23% normal 0.90 to 1.09 33% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. Higher headshot rate than the level 5 average.
AWPerHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 5

Compared with 966 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+4 pp · Ø 49% better than 83%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 78%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 31%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (44%).

Headshot rate 51%+7 pp · Ø 44% better than 86%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.03+0.07 · Ø 0.96 better than 80%
Pistol kills per match 2.4
Knife kills 1 in 105 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so well above the average (12.7%).

2K rounds 15.0%+2.3 pp · Ø 12.7% better than 93%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 41%
MVPs per match 2.0−0.1 · Ø 2.1 better than 40%
4Ks and aces 2x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.24).

Utility hit rate 29%−6 pp · Ø 35% better than 19%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 38%
Enemies flashed per round 0.54+0.30 · Ø 0.24 better than 94%
Deaths per round 70%−3 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 77.1
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −135

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.74 (at the start 0.71). Slightly above the average (0.70).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
37 matches · 49% win rate
In match 2 of the day −47 ELO
21 matches · 43% win rate
On Fridays −30 ELO, win rate 28%

Maximus_87 loses the most ELO on Mirage: −54 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 48%
0.74 better than 71%
78.2 better than 54%
1.03 better than 73%
52% of 152 duels better than 69%
33% of 18 situations better than 41%
Dust 224
54% better than 66%
0.74 better than 67%
76.4 better than 40%
1.06 better than 77%
53% of 70 duels better than 70%
48% of 29 situations better than 76%
Anubis18
39% better than 17%
0.66 better than 24%
70.6 better than 11%
0.88 better than 17%
57% of 63 duels better than 88%
40% of 10 situations better than 58%
Ancient16
63% better than 88%
0.74 better than 68%
77.5 better than 46%
1.01 better than 67%
59% of 90 duels better than 94%
33% of 15 situations better than 37%
Inferno5
40% -
0.58 -
62.2 -
0.80-
38% of 24 duels -
50% of 2 situations -
Cache3
67% -
0.88 -
91.1 -
1.16-
48% of 23 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maximus_87 plays

Across 105 matches Maximus_87 averages K/R 0.73, ADR 76.1 and a rating of 1.00. Biggest strength: Headshot rate at 51%, better than 86% of level 5 players. Most room to improve: Utility hit rate at 29%, better than only 19% of level 5 players. Averages 15.9 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 35 of 105 matches the rating was 1.10 or higher (33%), in 35 it was below 0.90. In 62 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. Maximus_87 loses the most ELO on Mirage (−54 ELO, win rate 49%). Things go best on Dust 2 (+29 ELO, win rate 54%). Match no. 1 of the day goes best: 55% win rate, +8 ELO. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −135. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 77.1. Last 30 days: 22 matches, win rate 45%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.