MaximaKGB

Germany
On FACEIT since 2020 105 matches tracked 22 matches in 30 days
ELO ▲ 65
2,049
30-day peak: 2,049
Rank EU
#224,794
Germany #6,106 in Germany
Last updated:

How does MaximaKGB play?

Rating 1.03 K/R 0.73 ADR 78.5 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 32% weak 0.75 to 0.89 9% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.04+0.01 · Ø 1.03 better than 52%
Pistol kills per match 2.5
Knife kills 2 in 105 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 0 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.17, Win rate +19 pp, ELO +303, First kills +1 pp
= Stayed the same
ADR at 79.0
▼ Got worse
Headshots −6 pp, Clutch 1v1 −17 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.68). Right on the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +53 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.02 · Mirage
  5. Most kills in a match: 36 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 66%
0.73 better than 46%
78.8 better than 40%
1.04 better than 53%
53% of 120 duels better than 63%
47% of 19 situations better than 75%
Dust 228
46% better than 28%
0.73 better than 45%
81.8 better than 56%
1.02 better than 46%
53% of 103 duels better than 60%
21% of 14 situations better than 11%
Inferno14
57% -
0.74 -
77.9 -
1.05-
46% of 41 duels -
27% of 11 situations -
Ancient9
44% -
0.67 -
69.5 -
0.98-
45% of 29 duels -
60% of 5 situations -
Cache9
78% -
0.83 -
83.7 -
1.18-
71% of 31 duels -
40% of 5 situations -
Anubis6
33% -
0.64 -
70.8 -
0.93-
45% of 20 duels -
33% of 3 situations -
Nuke5
40% -
0.67 -
78.5 -
0.91-
48% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaximaKGB plays

Across 105 matches MaximaKGB averages K/R 0.73, ADR 78.5 and a rating of 1.03. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 42% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 42 of 105 matches the rating was 1.10 or higher (40%), in 29 it was below 0.90. In 105 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: November 2026 at 1.12. Things go best on Mirage (+3 ELO, win rate 56%). Improved over the last three months: K/R +0.06, Rating +0.17, Win rate +19 pp, ELO +303, First kills +1 pp. Got weaker: Headshots −6 pp, Clutch 1v1 −17 pp. Unchanged in recent months: ADR at 79.0. Last 30 days: 22 matches, win rate 77%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.