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Maxeys

USA
On FACEIT since 2015 277 matches tracked 64 matches in 30 days
Last updated:

How does Maxeys play?

Rating 0.94 (from 255 matches) K/R 0.68 ADR 76.6 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 255 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.01).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.92−0.09 · Ø 1.01 better than 17%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 43%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 35%
MVPs per match 2.0−0.3 · Ø 2.3 better than 23%
4Ks and aces 31x 4K, 2 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 34%
Enemies flashed per round 0.58+0.31 · Ø 0.27 better than 97%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +410
= Stayed the same
K/R at 0.69, Rating at 0.94, ADR at 77.0, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
94 matches · 48% win rate
On Anubis −41 ELO
43 matches · 37% win rate
On Mondays −88 ELO, win rate 39%

Maxeys loses the most ELO on Dust 2: −72 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 1.98 · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
48% better than 43%
0.67 better than 20%
75.1 better than 22%
0.90 better than 13%
47% of 344 duels better than 29%
30% of 44 situations better than 28%
Inferno54
48% better than 37%
0.70 better than 39%
79.8 better than 48%
0.96 better than 33%
47% of 230 duels better than 29%
41% of 22 situations better than 59%
Mirage45
51% better than 51%
0.72 better than 46%
77.4 better than 36%
0.99 better than 42%
56% of 149 duels better than 81%
30% of 23 situations better than 28%
Anubis43
37% better than 9%
0.67 better than 22%
76.5 better than 31%
0.91 better than 16%
52% of 138 duels better than 57%
28% of 29 situations better than 26%
Nuke18
56% right on the average
0.69 better than 24%
76.2 better than 27%
0.96 better than 22%
38% of 65 duels better than 4%
33% of 9 situations better than 38%
Cache17
47% better than 29%
0.66 better than 18%
71.7 better than 15%
0.90 better than 13%
36% of 69 duels better than 1%
20% of 10 situations better than 10%
Ancient5
60% -
0.78 -
80.3 -
1.05-
54% of 13 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maxeys plays

Across 277 matches Maxeys averages K/R 0.68 and ADR 76.6; the rating across the 255 rated matches is 0.94. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 15.2 kills per match with 44% headshots. The strongest map is Nuke with a 56% win rate in 18 matches. In 70 of 255 matches the rating was 1.10 or higher (27%), in 112 it was below 0.90. In 210 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 0.97. Maxeys loses the most ELO on Dust 2 (−72 ELO, win rate 48%). Things go best on Mirage (+69 ELO, win rate 51%). Match no. 4 of the day goes best: 53% win rate, −17 ELO. Improved over the last three months: Headshots +2 pp, ELO +410. Unchanged in recent months: K/R at 0.69, Rating at 0.94, ADR at 77.0, Win rate at 48%. Last 30 days: 64 matches, win rate 47%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.