Maxey10

Spain
On FACEIT since 2023 101 matches tracked 44 matches in 30 days
Last updated:

How does Maxey10 play?

Rating 1.00 (from 81 matches) K/R 0.70 ADR 78.5 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 25% very weak below 0.75 19%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 7

Compared with 1,019 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 70%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 63%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (46%).

Headshot rate 39%−7 pp · Ø 46% better than 13%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 0.98−0.01 · Ø 0.99 better than 47%
Pistol kills per match 2.5
Knife kills 2 in 101 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 57%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 1.9−0.3 · Ø 2.2 better than 17%
4Ks and aces 7x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 93%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 74%
Enemies flashed per round 0.37+0.11 · Ø 0.26 better than 78%
Deaths per round 71%−2 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, Rating +0.11, ADR +5.6, Headshots +4 pp, Win rate +11 pp, ELO +88
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.64). Just below the average (0.72).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
23 matches · 39% win rate
On Ancient −23 ELO
21 matches · 62% win rate
In match 2 of the day ±0 ELO
29 matches · 34% win rate

Maxey10 loses the most ELO on Mirage: −25 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 30 · Ancient
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
39% better than 14%
0.74 better than 60%
81.2 better than 61%
1.09 better than 79%
52% of 61 duels better than 60%
33% of 15 situations better than 38%
Ancient21
62% better than 83%
0.70 better than 36%
78.1 better than 39%
1.00 better than 54%
53% of 92 duels better than 65%
50% of 16 situations better than 79%
Dust 218
56% better than 72%
0.62 better than 8%
73.4 better than 20%
0.86-
39% of 44 duels better than 4%
20% of 5 situations better than 12%
Inferno18
39% better than 9%
0.71 right on the average
81.9 better than 60%
1.02 better than 58%
55% of 67 duels better than 71%
50% of 6 situations better than 77%
Cache8
50% -
0.62 -
73.6 -
0.84-
42% of 38 duels -
50% of 4 situations -
Anubis7
86% -
0.82 -
84.1 -
1.09-
68% of 22 duels -
38% of 8 situations -
Nuke6
50% -
0.68 -
75.3 -
1.33-
67% of 6 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maxey10 plays

Across 101 matches Maxey10 averages K/R 0.70 and ADR 78.5; the rating across the 81 rated matches is 1.00. Biggest strength: Utility hit rate at 44%, better than 93% of level 7 players. Most room to improve: Headshot rate at 39%, better than only 13% of level 7 players. Averages 15.2 kills per match with 39% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 26 of 81 matches the rating was 1.10 or higher (32%), in 35 it was below 0.90. In 80 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. Maxey10 loses the most ELO on Mirage (−25 ELO, win rate 39%). Things go best in match 1 of the day (+3 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +3 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +5.6, Headshots +4 pp, Win rate +11 pp, ELO +88. Last 30 days: 44 matches, win rate 55%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.