MaxOff-

Brazil
On FACEIT since 2022 224 matches tracked 49 matches in 30 days
ELO ▲ 20
2,953
30-day peak: 3,026
Rank SA ▼ 13 places
#239
Brazil #212 in Brazil
30 days · prev. #226 · best #176
Last updated:

How does MaxOff- play?

Rating 1.15 (from 169 matches) K/R 0.79 ADR 84.8 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 168 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Strength
Last one alive

39% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 39%+18 pp · Ø 21% better than 99%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 94%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.0 from the last 203

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 73%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 27x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 47%
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 89%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.78, ADR at 84.0
▼ Got worse
Rating −0.14, Win rate −4 pp, ELO −175

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −270 ELO
49 matches · 41% win rate
In match 1 of the day −88 ELO
93 matches · 47% win rate
On Mondays +31 ELO, win rate 33%

MaxOff- loses the most ELO on Dust 2: −270 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.34 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
57% better than 67%
0.80 better than 71%
84.6 better than 64%
1.19 better than 86%
51% of 301 duels better than 44%
42% of 52 situations better than 61%
Dust 249
41% better than 11%
0.75 right on the average
84.6 better than 64%
1.07 better than 52%
45% of 143 duels better than 14%
47% of 15 situations better than 74%
Ancient12
42% -
0.80 -
88.4 -
1.19-
56% of 50 duels -
29% of 7 situations -
Nuke12
50% -
0.78 -
89.2 -
1.14-
53% of 53 duels -
33% of 3 situations -
Anubis10
60% -
0.72 -
76.3 -
1.01-
43% of 30 duels -
40% of 5 situations -
Inferno7
86% -
0.78 -
89.1 -
1.17-
52% of 31 duels -
100% of 3 situations -
Cache6
50% -
0.84 -
88.8 -
1.22-
58% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaxOff- plays

Across 224 matches MaxOff- averages K/R 0.79 and ADR 84.8; the rating across the 169 rated matches is 1.15. Biggest strength: Headshot rate at 61%, better than 94% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 61% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 86 of 168 matches the rating was 1.10 or higher (51%), in 34 it was below 0.90. In 127 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: June 2026 at 1.28. MaxOff- loses the most ELO on Dust 2 (−270 ELO, win rate 41%). Things go best on Mirage (+334 ELO, win rate 57%). Match no. 2 of the day goes best: 64% win rate, +162 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Rating −0.14, Win rate −4 pp, ELO −175. Unchanged in recent months: K/R at 0.78, ADR at 84.0. Last 30 days: 49 matches, win rate 51%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.