MaxEmpstein

Portugal
On FACEIT since 2016 130 matches tracked 23 matches in 30 days
Last updated:

How does MaxEmpstein play?

Rating 1.04 (from 108 matches) K/R 0.75 ADR 84.8 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 108 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 51%+1 pp · Ø 50% better than 60%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 30%
AWP share of kills 4%−7 pp · Ø 11% better than 27%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.7
Knife kills 2 in 130 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 14.5%+1.5 pp · Ø 13.0% better than 83%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 7%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 13x 4K, 1 ace in 55 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 88%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.37+0.11 · Ø 0.26 better than 79%
Deaths per round 72%−1 pp · Ø 73% better than 58%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +111
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −5.9, Win rate −5 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.70 (at the start 0.77). Just below the average (0.72).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −83 ELO
40 matches · 40% win rate
On Mirage −76 ELO
42 matches · 50% win rate
On Mondays −10 ELO, win rate 43%

MaxEmpstein loses the most ELO in match 1 of the day: −83 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 33 · Inferno
  3. Highest rating in a match: 1.96 · Inferno

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
52% better than 53%
0.71 better than 43%
82.6 better than 66%
1.00 better than 48%
46% of 137 duels better than 25%
32% of 22 situations better than 33%
Mirage42
50% right on the average
0.76 better than 66%
84.7 better than 74%
1.07 better than 71%
54% of 105 duels better than 72%
29% of 24 situations better than 25%
Ancient14
57% -
0.76 -
88.4 -
1.03-
55% of 29 duels -
30% of 10 situations -
Inferno13
31% -
0.73 -
84.8 -
1.08-
59% of 27 duels -
33% of 9 situations -
Anubis5
60% -
0.87 -
89.6 -
1.21-
73% of 15 duels -
100% of 2 situations -
Cache4
75% -
0.92 -
95.9 -
1.13-
64% of 11 duels -
0% of 2 situations -
Nuke4
25% -
0.78 -
84.2 -
1.00-
50% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaxEmpstein plays

Across 130 matches MaxEmpstein averages K/R 0.75 and ADR 84.8; the rating across the 108 rated matches is 1.04. Biggest strength: Utility hit rate at 42%, better than 88% of level 8 players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 8 players. Averages 16.1 kills per match with 44% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 42 of 108 matches the rating was 1.10 or higher (39%), in 42 it was below 0.90. In 55 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. MaxEmpstein loses the most ELO in match 1 of the day (−83 ELO, win rate 40%). Things go best in match 2 of the day (−21 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −21 ELO. Improved over the last three months: ELO +111. Got weaker: K/R −0.07, Rating −0.11, ADR −5.9, Win rate −5 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 23 matches, win rate 43%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.