MatyyS-_

Argentina
On FACEIT since 2023 139 matches tracked 22 matches in 30 days
ELO ▲ 62
2,038
30-day peak: 2,038
Rank SA ▼ 115 places
#6,286
Argentina #1,382 in Argentina
30 days · prev. #6,171 · best #5,963
Last updated:

How does MatyyS-_ play?

Rating 0.97 (from 93 matches) K/R 0.70 ADR 79.7 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 93 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.98−0.05 · Ø 1.03 better than 31%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 41%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 10x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 24%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.37, Win rate +21 pp, ELO +404
= Stayed the same
K/R at 0.70, ADR at 78.8
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
51 matches · 47% win rate
Between 18:00 and 24:00 −1 ELO, win rate 43%
On Saturdays −73 ELO, win rate 43%

MatyyS-_ loses the most ELO on Mirage: −61 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.21 · Mirage
  5. Most kills in a match: 26 · Dust 2

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 31%
0.70 better than 31%
79.7 better than 45%
0.97 better than 30%
48% of 162 duels better than 33%
28% of 25 situations better than 21%
Dust 235
49% better than 41%
0.70 better than 31%
78.8 better than 38%
0.94 better than 20%
43% of 83 duels better than 11%
50% of 16 situations better than 80%
Ancient15
53% better than 60%
0.78 better than 70%
88.9 better than 84%
0.97-
59% of 34 duels better than 88%
20% of 5 situations better than 13%
Nuke11
45% -
0.65 -
73.9 -
0.93-
61% of 36 duels -
25% of 4 situations -
Anubis9
67% -
0.66 -
73.1 -
0.96-
56% of 27 duels -
67% of 6 situations -
Cache7
57% -
0.73 -
83.9 -
1.23-
60% of 10 duels -
100% of 2 situations -
Inferno6
67% -
0.74 -
83.0 -
1.00-
56% of 25 duels -
50% of 2 situations -
Overpass5
20% -
0.64 -
75.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How MatyyS-_ plays

Across 139 matches MatyyS-_ averages K/R 0.70 and ADR 79.7; the rating across the 93 rated matches is 0.97. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 49% headshots. The strongest map is Ancient with a 53% win rate in 15 matches. In 33 of 93 matches the rating was 1.10 or higher (35%), in 44 it was below 0.90. In 88 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.08. MatyyS-_ loses the most ELO on Mirage (−61 ELO, win rate 47%). Things go best in match 1 of the day (+57 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +57 ELO. Improved over the last three months: Rating +0.37, Win rate +21 pp, ELO +404. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.8. Last 30 days: 22 matches, win rate 68%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.