Matveychegg

Russia
On FACEIT since 2020 232 matches tracked 100 matches in 30 days
Last updated:

How does Matveychegg play?

Rating 1.03 (from 189 matches) K/R 0.72 ADR 76.8 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 50%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 13%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.01−0.01 · Ø 1.02 better than 34%
Pistol kills per match 2.7
Zeus kills1 in 232 matches
Knife kills 6 in 232 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.2%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 29%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 52%
4Ks and aces 34x 4K, 0 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.0−2.0 · Ø 4.0 better than 4%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 42%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, ADR +8.1
= Stayed the same
Rating at 1.03, Headshots at 44%
▼ Got worse
Win rate −4 pp, ELO −71

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.73 (at the start 0.69). Right on the average (0.73).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −120 ELO
43 matches · 44% win rate
On Ancient −119 ELO
71 matches · 48% win rate
On Sundays +8 ELO, win rate 34%

Matveychegg loses the most ELO on Nuke: −120 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Inferno
  2. Highest rating in a match: 2.47 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient71
48% better than 34%
0.72 better than 33%
73.1 better than 9%
1.05 right on the average
50% of 243 duels better than 35%
45% of 58 situations better than 68%
Anubis46
48% better than 34%
0.77 better than 61%
83.6 better than 62%
1.13 better than 76%
63% of 208 duels better than 95%
36% of 28 situations better than 43%
Nuke43
44% better than 14%
0.73 better than 38%
81.0 better than 49%
1.02 better than 43%
50% of 208 duels better than 40%
35% of 26 situations better than 40%
Dust 242
45% better than 23%
0.63 better than 5%
70.2 better than 5%
0.88 better than 4%
40% of 193 duels better than 5%
32% of 19 situations better than 30%
Inferno17
71% better than 93%
0.75 better than 43%
80.5 better than 30%
1.12-
52% of 64 duels better than 42%
29% of 7 situations better than 24%
Cache7
14% -
0.82 -
78.8 -
1.06-
72% of 29 duels -
44% of 9 situations -
Mirage3
67% -
0.44 -
61.8 -
0.68-
18% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Matveychegg plays

Across 232 matches Matveychegg averages K/R 0.72 and ADR 76.8; the rating across the 189 rated matches is 1.03. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 44% headshots. The strongest map is Inferno with a 71% win rate in 17 matches. In 71 of 189 matches the rating was 1.10 or higher (38%), in 83 it was below 0.90. In 154 matches with detailed stats: 34 4Ks and 0 aces. Best month by rating: October 2026 at 1.14. Matveychegg loses the most ELO on Nuke (−120 ELO, win rate 44%). Things go best on Anubis (+78 ELO, win rate 48%). Match no. 2 of the day goes best: 53% win rate, +3 ELO. Improved over the last three months: K/R +0.04, ADR +8.1. Got weaker: Win rate −4 pp, ELO −71. Unchanged in recent months: Rating at 1.03, Headshots at 44%. Last 30 days: 100 matches, win rate 47%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.