Matsumoto-

Mongolia
On FACEIT since 2023 417 matches tracked 120 matches in 30 days
Last updated:

How does Matsumoto- play?

Rating 1.05 (from 416 matches) K/R 0.74 ADR 79.9 from 417 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 416 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (337 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 72%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.07+0.04 · Ø 1.03 better than 58%
Pistol kills per match 3.1
Zeus kills1 in 417 matches
Knife kills 9 in 417 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 50%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 61x 4K, 5 aces in 337 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.55+0.25 · Ø 0.30 better than 95%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.74, ADR at 80.4
▼ Got worse
Headshots −3 pp, Win rate −8 pp, ELO −478

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
116 matches · 45% win rate
On Ancient −65 ELO
102 matches · 59% win rate
On Wednesdays ±0 ELO, win rate 43%

Matsumoto- loses the most ELO on Mirage: −102 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.51 · Anubis
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 45 · Mirage

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
45% better than 24%
0.74 better than 46%
79.2 better than 38%
1.05 right on the average
49% of 484 duels better than 34%
35% of 79 situations better than 39%
Ancient102
59% better than 74%
0.76 better than 54%
81.6 better than 48%
1.08 better than 65%
47% of 401 duels better than 24%
39% of 76 situations better than 54%
Dust 293
47% better than 31%
0.72 better than 37%
78.1 better than 33%
1.03 better than 44%
54% of 391 duels better than 64%
36% of 67 situations better than 43%
Anubis43
51% better than 46%
0.73 better than 39%
81.1 better than 46%
1.04 better than 47%
48% of 181 duels better than 25%
21% of 34 situations better than 13%
Cache22
64% better than 73%
0.72 better than 45%
78.3 better than 43%
1.06 better than 61%
52% of 88 duels better than 55%
44% of 18 situations better than 64%
Inferno21
52% better than 36%
0.76 right on the average
83.5 better than 52%
1.13 better than 65%
53% of 38 duels right on the average
32% of 19 situations better than 31%
Nuke18
44% better than 24%
0.72 better than 35%
79.3 better than 42%
1.00 better than 34%
49% of 67 duels better than 35%
50% of 8 situations better than 80%

Compared with players on the same level who have at least 15 matches on the map.

How Matsumoto- plays

Across 417 matches Matsumoto- averages K/R 0.74 and ADR 79.9; the rating across the 416 rated matches is 1.05. Biggest strength: Utility damage per round at 6.0, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 177 of 416 matches the rating was 1.10 or higher (43%), in 140 it was below 0.90. In 337 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: September 2026 at 1.09. Matsumoto- loses the most ELO on Mirage (−102 ELO, win rate 45%). Things go best on Dust 2 (+109 ELO, win rate 47%). Match no. 4 of the day goes best: 59% win rate, +80 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −3 pp, Win rate −8 pp, ELO −478. Unchanged in recent months: K/R at 0.74, ADR at 80.4. Last 30 days: 120 matches, win rate 47%, net ELO −157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.