Matoxux

Poland
176 matches tracked 40 matches in 30 days
Last updated:

How does Matoxux play?

Rating 0.91 (from 141 matches) K/R 0.64 ADR 72.3 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 25% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.89−0.13 · Ø 1.02 better than 7%
Pistol kills per match 2.5
Knife kills 4 in 174 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 7%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 10x 4K, 4 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 61%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +231
= Stayed the same
K/R at 0.63, Rating at 0.90, ADR at 71.6, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.63 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −33 ELO
80 matches · 45% win rate
On Mondays −1 ELO, win rate 47%

Matoxux loses the most ELO in match 1 of the day: −33 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.97 · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
57% better than 72%
0.63 better than 8%
71.2 better than 9%
0.92 better than 17%
42% of 154 duels better than 9%
18% of 22 situations better than 7%
Dust 251
55% better than 61%
0.66 better than 16%
72.4 better than 13%
0.91 better than 12%
45% of 159 duels better than 21%
39% of 18 situations better than 53%
Nuke20
60% better than 65%
0.63 better than 8%
75.4 better than 23%
0.93-
46% of 61 duels better than 18%
100% of 4 situations better than 99%
Anubis17
41% better than 17%
0.67 better than 22%
72.6 better than 14%
0.92-
50% of 56 duels better than 43%
40% of 10 situations better than 58%
Ancient12
58% -
0.63 -
70.1 -
0.87-
24% of 37 duels -
17% of 6 situations -
Inferno12
25% -
0.70 -
74.8 -
1.03-
42% of 53 duels -
38% of 8 situations -
Cache8
38% -
0.46 -
67.7 -
0.70-
25% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Matoxux plays

Across 174 matches Matoxux averages K/R 0.64 and ADR 72.3; the rating across the 141 rated matches is 0.91. Biggest strength: Headshot rate at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 55% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 34 of 141 matches the rating was 1.10 or higher (24%), in 74 it was below 0.90. In 96 matches with detailed stats: 10 4Ks and 4 aces. Best month by rating: July 2026 at 1.01. Matoxux loses the most ELO in match 1 of the day (−33 ELO, win rate 45%). Things go best in match 2 of the day (+76 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +76 ELO. Improved over the last three months: Headshots +2 pp, ELO +231. Unchanged in recent months: K/R at 0.63, Rating at 0.90, ADR at 71.6, Win rate at 53%. Last 30 days: 40 matches, win rate 48%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.