Matix_VE
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.66).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: July 2026 with 80.8. Last 3 months: 77.0 (at the start 72.2).
Share of headshot kills
Best month: December 2025 with 56%. Last 3 months: 56% (at the start 53%).
Matches won (win rate)
Best month: March 2026 with 80%. Last 3 months: 52% (at the start 61%).
Best month: August 2026 with 2,220. Last 3 months: 2,047 (at the start 2,205).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 21%.
Patterns
From the last 128 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Matix_VE loses the most ELO on Anubis: −28 ELO, 60% wins
Records and milestones
from recorded matches- Most kills in a match: 39 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 128 matchesCompared with players on the same level who have at least 15 matches on the map.
How Matix_VE plays
Biggest strength: Headshot rate at 54%. That is better than 82% of players on level 9. Most room to improve: Clutch 1v1 won at 21%. That is better than only 1% of players on level 9. On average 15.4 kills per match, 54% of them headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 61 matches with detailed stats: 10 4Ks and 2 aces. Matix_VE loses the most ELO on Anubis (−28 ELO, win rate 60%). Things go best in match 2 of the day (+47 ELO, win rate 67%). Improved over the last three months: ADR +4.8, Headshots +3 pp. Got weaker: Win rate −9 pp, ELO −158. Unchanged in recent months: K/R at 0.69.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.