Matheos

HR
FACEIT verified 172 matches tracked 14 matches in 30 days
ELO ▲ 88
3,520
30-day peak: 3,550
Rank EU ▼ 100 places
#928
HR #2 in HR
30 days · prev. #828 · best #828
Last updated:

How does Matheos play?

Rating 1.23 (from 153 matches) K/R 0.86 ADR 91.4 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 153 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 24% good 1.10 to 1.29 26% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (12%).

Rounds with first kill 16%+4 pp · Ø 12% better than 92%
Opening duels won 60%+6 pp · Ø 54% better than 85%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 16%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (52%).

Headshot rate 65%+13 pp · Ø 52% better than 96%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.20+0.09 · Ø 1.11 better than 62%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.5%).

2K rounds 15.7%+1.3 pp · Ø 14.4% better than 73%
3K rounds 7.3%+2.8 pp · Ø 4.5% better than 97%
MVPs per match 2.9+0.3 · Ø 2.6 better than 75%
4Ks and aces 30x 4K, 2 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 80%
Enemies flashed per round 0.32−0.03 · Ø 0.35 better than 40%
Deaths per round 72%+2 pp · Ø 70% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +8.1, Win rate +11 pp
= Stayed the same
Headshots at 65%
▼ Got worse
ELO −66

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.99
MayJunJulAugSepOct

Best month: September 2026 with 0.99. Last 3 months: 0.91 (at the start 0.81). Well above the average (0.78).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −95 ELO
23 matches · 48% win rate
On Dust 2 −58 ELO
23 matches · 48% win rate
On Tuesdays −37 ELO, win rate 43%

Matheos loses the most ELO from match 5 of the day: −95 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 3.16 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
61% better than 65%
0.86 better than 74%
91.6 better than 75%
1.21 better than 72%
59% of 269 duels better than 72%
38% of 29 situations better than 43%
Ancient38
47% better than 16%
0.89 better than 86%
94.9 better than 87%
1.34 better than 93%
59% of 232 duels better than 76%
38% of 16 situations better than 47%
Dust 223
48% better than 18%
0.76 better than 31%
80.6 better than 24%
1.01 better than 12%
57% of 134 duels better than 62%
25% of 12 situations better than 13%
Anubis15
67% better than 77%
0.95 better than 96%
97.8 better than 94%
1.33-
60% of 77 duels better than 75%
17% of 6 situations better than 7%
Cache12
58% -
0.87 -
90.1 -
1.21-
63% of 63 duels -
40% of 10 situations -
Nuke12
67% -
0.94 -
95.0 -
1.36-
57% of 44 duels -
0% of 2 situations -
Inferno11
55% -
0.84 -
91.8 -
1.21-
53% of 51 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Matheos plays

Across 172 matches Matheos averages K/R 0.86 and ADR 91.4; the rating across the 153 rated matches is 1.23. Biggest strength: 3K rounds at 7.3%, better than 97% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 16% of level 10 · 3,500+ ELO players. Averages 18.8 kills per match with 65% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 95 of 153 matches the rating was 1.10 or higher (62%), in 32 it was below 0.90. In 90 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.41. Matheos loses the most ELO from match 5 of the day (−95 ELO, win rate 48%). Things go best on Mirage (+190 ELO, win rate 61%). Match no. 3 of the day goes best: 70% win rate, +174 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +8.1, Win rate +11 pp. Got weaker: ELO −66. Unchanged in recent months: Headshots at 65%. Last 30 days: 14 matches, win rate 57%, net ELO +178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.